Art: Blender(Topo, Weights, Rigify, and Others)

6 months ago
12

This stream we started off with a bit of a study of the Unreal Engine Mannequin model. Checked it's topology coming from the game engine to Blender and the weight paints then did a lil practice with Rigify. Covered lineart through Grease Pencil and making a basic Toon Shader as well.

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