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Tooltips Day #004
Adding Namespaces :
THC : Twin Hue / Color
TBM : Twin Bit Map
These namespaces are ao that we can do setpixel operations without knowing the underlying color format .
They are NOT an efficient way to do things . But by doing it this way , we can more easily make our bitmap font blitter code work with both the user interfaces SDR RGBA8888 bitmap and the workspace's HDR FLOAT64 RGBA bitmap .
This allows us to TEST our font blitting by making some cool filter effects that stamp text onto the HDR workspace image .
Once our filter effect appears to be compositing bitmap glyphs correctly , we can then integrate our font stamper code into our user interface tooltip system with good confidence that our font blitting logic is correct .
If anything goes wrong while finishing up the tooltip syatem , we will have high confidence the bug is NOT in the font blitter code .
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