Unreal 5.5 VR Tutorial for Beginners: Episode 6: Node-based 3-Color Landscape Material

6 months ago
18

Use a Lerp_3Color node to create a fairly simple Material Graph for a 3-color landscape in Unreal 5. There's a dancing Yeti and more clover in this video, so watch it.

Timestamps:
00:00 Intro
05:49 Material Graph
09:09 Where to Find Pattern Textures
10:14 Tiling/Scale of Pattern
14:41 Normal Maps
16:49 Tiling all textures
19:26 Test in VR
20:27 Use only 1 Normal Map
23:51 Organize Material Graph
24:50 Convert Textures to Parameters
25:55 Migrate/Re-use/Customize the Material Instance
26:31 Optimization of Materials (probably skip this part)

I'm returning to Unreal Engine after some time in Unity, so I'm recording a video series while working on this VR Project. Hopefully in the future I can refer to this video series to acclimate more quickly when moving back and forth between engines. So, if you're new to Unreal for Virtual Reality, join me as I re-learn everything! These videos are made to be friendly for beginners. Feel free to ask questions or leave comments, and tell me if I'm wrong about anything!

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