Behavior Tree Navigation Setup with Limbo AI ~ Godot Tutorial P6

3 months ago
28

Using a Behavior Tree system to setup enemy logic using LimboAI for Godot. This video shows setting up the first major behavior tree action of navigation to a point set onto the NavigationAgent2D. Part of the tutorial is setting up the Navigation Agent and the Navigation Map to work with the Navigation task itself. Recorded in Godot 4.4 dev 7.

Series Project Files
Ko-fi ➣ https://ko-fi.com/post/Project-Files-Control-Character-States-with-Limb-P5P118FNW8
Patreon ➣ https://www.patreon.com/posts/119247384

Playlist
https://www.youtube.com/watch?v=6HzETy7izig&list=PLyH-qXFkNSxkviZMlWoVilQN40Oqh7m6Y&pp=gAQB

Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/

Art Assets
Treasure Hunters by Pixel Frog
https://pixelfrog-assets.itch.io/treasure-hunters

Timestamps
0:00 What to Expect
0:18 Ground Attack Move Speed Fix
1:02 Behavior Tree Setup
7:40 NavigationAgent2D Setup
9:52 NPC Script
11:07 Navigation to Point Task
23:05 Navigation Map Setup
27:00 Jumping Over Walls During Navigation Task
33:07 Adding Gravity to NPC
34:44 Jumping Condition
36:30 Point Reached Horizontally Exit Condition
39:22 NPC Move & Idle Animations
41:14 Direction Facing for Behavior Tree NPC
46:13 New Node Path Warnings for Animation Player (Reopen Project)
46:49 Wrapup

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