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![The Ending Sequence: "Action Hollywood" {#1A - All Modes} (Arcade) [NA Version]](https://1a-1791.com/video/fwe2/a9/s8/1/Y/V/X/C/YVXCw.qR4e-small-The-Ending-Sequence-Action-.jpg)
The Ending Sequence
DesertPunkGaming
- 15 / 42
1
The Ending Sequence: "'88 Games" {#1A - All Modes} (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
'88 Games [88・ゲーム]
Arcade
Sports (Track & Field)
1988
Konami Industry Co., Ltd./Konami, Inc.
NA Version of "ハイパー・スポーツ・スペシャル"
Ending #1A: Ending w/ No Credits
All Difficulty Modes
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Konami '88, released as '88 Games in North America and as Hyper Sports Special in Japan, is the third in the Track & Field game series by Konami, where players test their Olympic skills against other world-class athletes. As the title implies, it is loosely based on (but not licensed by) the 1988 Summer Olympics in Seoul, South Korea.
(Source - Wikipedia)
2
The Ending Sequence: "2nd Space" {#1A - All Modes} (GB) [PAL Only]

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The Ending Sequence
2nd Space [セカンド・スペース]
Nintendo Game Boy
Action/Puzzle
1993
Sachen
PAL Only
Ending #1A: Ending w/ Full Credits
All Difficulty Modes
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
2nd Space is an Amidar clone - the player controls robots and must reveal the image - to do this, he travels the borders of rectangles. He must also avoid opponents.
(Source - MobyGames)
3
The Ending Sequence: "3 Ninjas Kick Back" {#1A: Colt Ending} (Sega CD - 1994) [NA Only]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
3 Ninjas Kick Back [3忍者・キック・バック]
Sega CD
Action/Platformer
1994
Malibu Interactive/Ukiyotei Co., Ltd./Sony Imagesoft, Inc.
NA Only
Ending #1A: Colt Ending w/ Full Credits [Gold Coins NOT Collected In Level 7]
All Difficulty Modes
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
3 Ninjas Kick Back is a beat 'em up platform game for the Sega Genesis, Super Nintendo Entertainment System, and Sega CD. It was released in 1994 and was developed by Malibu Interactive. The Genesis version was published by Psygnosis while the SNES and Sega CD versions were published by Sony Imagesoft. The Sega CD version was released exclusively in a bundle pack with another game Hook and was not released separately.
The game is based on the film of the same name.
(Source - Wikipedia)
4
The Ending Sequence: "3-Dゴルフシミュレーション" {#1A - Normal Mode} (MSX1) [JP Version]

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The Ending Sequence
3-Dゴルフシミュレーション [3-D Golf Simulation]
MSX1
Sports (Golf)
1983
T&E Soft, Inc.
JP Version
Ending #1A: Ending w/ No Credits
Normal Difficulty Mode [Only Mode]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
3-D Golf Simulation is a golf game over 9 holes, which displays both a top-down view of the course, as well as a 3D view. The 3D view of the fairway is from your ball position and always looking directly North, regardless of the relative position of the hole. When the ball is on the putting green, the 3D view is always from the same fixed point directly South of the hole.
Each drive requires three steps. First you must select the golf club (ranging from various irons and woods to sand wedges and putters). Then you select the angle, which may need to be adjusted to account for the wind direction and speed. Finally, you select the range by stopping a power bar at the appropriate point in its movement from the bottom to the top of the screen. The path of the ball is then simulated and displayed in the 3D and overhead views.
(Source - MobyGames)
5
The Ending Sequence: "007: Everything or Nothing" {#1A: Easy Ending} (GBA) [NA Version]

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The Ending Sequence
007: Everything or Nothing [007: エブリシング・オア・ナッシング]
Nintendo Game Boy Advance
Action/Third-Person Shooter
2003
Griptonite, Inc./Electronic Arts, Inc.
NA Version of "007: エブリシング・オア・ナッシング"
Ending #1A: Easy Mode Ending w/ Full Credits
[Easy Difficulty Mode]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
James Bond 007: Everything or Nothing is an action-adventure video game based on the James Bond films. It was developed by EA Redwood Shores and published by Electronic Arts under the EA Games label for the GameCube, PlayStation 2, and Xbox. The game features a cast of voice actors including Pierce Brosnan, reprising his film role as MI6 agent James Bond. Other returning actors include Richard Kiel, John Cleese and Judi Dench, as Jaws, Q and M respectively, alongside Willem Dafoe, Heidi Klum, Misaki Ito, Shannon Elizabeth, and Mýa. It is considered a continuation of Die Another Day (2002), featuring Brosnan and Cleese in their final performances as Bond and Q, respectively.
Development of the game began in 2001. Written by Bruce Feirstein, Danny Bilson, and Paul De Meo, Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism. The player controls Bond, and the game includes several driving levels. It is the second Bond game played in third-person after Tomorrow Never Dies (1999), and is the first Bond game to feature a two-player cooperative mode. Everything or Nothing was released in February 2004. It received "generally positive reviews" according to Metacritic.
(Source - Wikipedia)
6
The Ending Sequence: "007: Everything or Nothing" {#2A: Normal Ending} (GBA) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
007: Everything or Nothing [007: エブリシング・オア・ナッシング]
Nintendo Game Boy Advance
Action/Third-Person Shooter
2003
Griptonite, Inc./Electronic Arts, Inc.
NA Version of "007: エブリシング・オア・ナッシング"
Ending #2A: Normal Mode Ending w/ Full Credits
[Normal Difficulty Mode]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
James Bond 007: Everything or Nothing is an action-adventure video game based on the James Bond films. It was developed by EA Redwood Shores and published by Electronic Arts under the EA Games label for the GameCube, PlayStation 2, and Xbox. The game features a cast of voice actors including Pierce Brosnan, reprising his film role as MI6 agent James Bond. Other returning actors include Richard Kiel, John Cleese and Judi Dench, as Jaws, Q and M respectively, alongside Willem Dafoe, Heidi Klum, Misaki Ito, Shannon Elizabeth, and Mýa. It is considered a continuation of Die Another Day (2002), featuring Brosnan and Cleese in their final performances as Bond and Q, respectively.
Development of the game began in 2001. Written by Bruce Feirstein, Danny Bilson, and Paul De Meo, Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism. The player controls Bond, and the game includes several driving levels. It is the second Bond game played in third-person after Tomorrow Never Dies (1999), and is the first Bond game to feature a two-player cooperative mode. Everything or Nothing was released in February 2004. It received "generally positive reviews" according to Metacritic.
(Source - Wikipedia)
7
The Ending Sequence: "007: Everything or Nothing" {#3A: Hard Ending} (GBA) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
007: Everything or Nothing [007: エブリシング・オア・ナッシング]
Nintendo Game Boy Advance
Action/Third-Person Shooter
2003
Griptonite, Inc./Electronic Arts, Inc.
NA Version of "007: エブリシング・オア・ナッシング"
Ending #3A: Hard Mode Ending w/ Full Credits
[Hard Difficulty Mode]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
James Bond 007: Everything or Nothing is an action-adventure video game based on the James Bond films. It was developed by EA Redwood Shores and published by Electronic Arts under the EA Games label for the GameCube, PlayStation 2, and Xbox. The game features a cast of voice actors including Pierce Brosnan, reprising his film role as MI6 agent James Bond. Other returning actors include Richard Kiel, John Cleese and Judi Dench, as Jaws, Q and M respectively, alongside Willem Dafoe, Heidi Klum, Misaki Ito, Shannon Elizabeth, and Mýa. It is considered a continuation of Die Another Day (2002), featuring Brosnan and Cleese in their final performances as Bond and Q, respectively.
Development of the game began in 2001. Written by Bruce Feirstein, Danny Bilson, and Paul De Meo, Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism. The player controls Bond, and the game includes several driving levels. It is the second Bond game played in third-person after Tomorrow Never Dies (1999), and is the first Bond game to feature a two-player cooperative mode. Everything or Nothing was released in February 2004. It received "generally positive reviews" according to Metacritic.
(Source - Wikipedia)
8
The Ending Sequence: "007: Tomorrow Never Dies" {#1A - Agent Ending} (PlayStation) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Ending #1A: Agent (Easy) Mode Ending w/ No Credits
Agent (Easy) Difficulty Mode
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
9
The Ending Sequence: "007: The World Is Not Enough" [Agent Ending] (PlayStation) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
007: The World Is Not Enough [007: 世界は十分ではない]
PlayStation
Action/First-Person Shooter
2000
Black Ops Entertainment LLC/Electronic Arts, Inc.
NA Version of
Ending w/ Full Credits
Agent (Easy) Difficulty Mode
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
The World Is Not Enough is a first-person shooter video game developed by Black Ops Entertainment and based on the 1999 James Bond film of the same name. It was published by Electronic Arts (EA) and released for the PlayStation on November 7, 2000, shortly after the release of its Nintendo 64 counterpart. The World Is Not Enough is the successor to Black Ops Entertainment's 1999 title Tomorrow Never Dies and uses an improved version of its engine. The game received mixed reviews from critics, who criticized its short length and lack of multiplayer mode.
(Source - Wikipedia)
10
The Ending Sequence: "64th Street: A Detective Story" {#1A - All Modes} (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
64th Street: A Detective Story [64番街:ある探偵・物語]
Arcade
Action/Beat 'Em Up/Brawler
1991
C.P. Brain/Jaleco, Ltd.
NA Version of "64番街"
Ending #1A: Ending w/ Full Credits
All Difficulty Modes
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
64th Street: A Detective Story (64番街 A DETECTIVE STORY, 64Bangai A Detective Story) is a beat 'em up arcade game released by Jaleco in 1991.
(Source - Wikipedia)
11
The Ending Sequence: "720°" [#1A - All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
720° [720デグリーズ]
Nintendo Game Boy Color
Sports (Skateboarding)
1999
Atari Games Corporation/Digital Eclipse Software, Inc./GameBrains/Midway Home Entertainment, Inc.
NA Version
Ending #1A: Ending w/ No Credits
[All Difficulty Modes]
*
FOR THE JAPANESE VERSION ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6r1hkw-the-cutscene-project-2-whity-yf-23-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
720° is a 1986 sports video game developed and published by Atari Games for arcades. Based on the action sport of skateboarding, the player controls a skateboarder as they compete in various skating competitions, such as ramp jumping and downhill races, to earn cash.
The game has been ported and re-released to various home console and computer platforms.
(Source - Wikipedia)
12
The Ending Sequence: "1942" {#1A - All Modes} (GBC) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
1942 [1942年]
Nintendo Game Boy Color
Action/Vertically Scrolling Shooter
1999
Digital Eclipse Software, Inc./Capcom Co., Ltd.
NA Version
Ending #1A: Ending w/ Full Credits
All Difficulty Modes
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
1942 is a 1984 vertically scrolling shooter video game developed and published by Capcom for arcades. Designed by Yoshiki Okamoto, it was the first game in the 194X series, and was followed by 1943: The Battle of Midway.
1942 is set in the Pacific Theater of World War II, and is loosely based on the Battle of Midway. Despite the game being created by Japanese developers, the goal is to reach Tokyo and destroy the Japanese air fleet; this was due to being the first Capcom game designed with Western markets in mind. It went on to be a commercial success in arcades, becoming Japan's fifth highest-grossing table arcade game of 1986 and one of top five highest-grossing arcade conversion kits that year in the United States. It was ported to the Nintendo Entertainment System, selling over 1 million copies worldwide, along with other home systems.
(Source - Wikipedia)
13
The Ending Sequence: "A Sound of Thunder" {#1A - Normal Mode} (GBA) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
A Sound of Thunder [雷の音]
Nintendo Game Boy Advance
Action/Third-Person Shooter
2005
Mobius Entertainment, Ltd./BAM! Entertainment, Inc.
NA Version
Ending #1A: Ending w/ Full Credits
Normal Difficulty Mode [Only Mode]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
A Sound of Thunder is a 2004 video game for the Game Boy Advance. The game was developed by Möbius Entertainment and published by BAM! Entertainment. It was released in Europe on February 28, 2004 before arriving in North America on February 1, 2005. The story is based loosely both on the original short story by Ray Bradbury of the same name and follows more closely the plot of the 2005 film.
Versions for the Microsoft Xbox, GameCube and PlayStation 2, were cancelled as of December 2006. Gameplay of the console game was shown in the TV show CSI Season 3, Episode 13.
(Source - Wikipedia)
14
The Ending Sequence: "A.B. Cop" (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
A.B. Cop [A.B.警官]
Arcade
Action/Driving/Racing
1990
Sega Enterprises, Ltd.
NA Version of "A.B.警官"
Ending w/ No Credits
[All Difficulty Modes]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
A.B. Cop is a futuristic 3D racing arcade game released by Sega in 1990. It never received any official port to home consoles.
(Source - Wikipedia)
The Ending Sequence: "Action Hollywood" {#1A - All Modes} (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Action Hollywood [アクション・ハリウッド]
Arcade
Beat 'Em Up/Hack and Slash
1995
Proyessel/TCH
NA Version of "アクション・ハリウッド"
Ending #1A: Ending w/ Full Credits
All Difficulty Modes
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Action Hollywood is a top-view hack and slash arcade game released by TCH in 1995. Gameplay is similar to "Gauntlet." You can choose to start at a Hollywood shoot set in "Temples of Chaos," "Excaliwood," "Transilvania" or "Galaxy War."
(Source - IGDB.com)
16
The Ending Sequence: "Aero Fighters {#1A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Ending #1A: Keaton (F-18) w/ No Credits [1st Player Only]
[All Difficulty Modes]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
17
The Ending Sequence: "Aero Fighters {#2A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Ending #2A: Keith (F-14) w/ No Credits [2nd Player Only]
[All Difficulty Modes]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
18
The Ending Sequence: "Aero Fighters {#3A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Ending #3A: Hien (FSX) w/ No Credits [1st Player Only]
[All Difficulty Modes]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
19
The Ending Sequence: "Aero Fighters {#4A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Ending #4A: Mao (F-15) w/ No Credits [2nd Player Only]
[All Difficulty Modes]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
20
The Ending Sequence: "Aero Fighters {#5A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Ending #5A: Khoful (AJ-37) w/ No Credits [1st Player Only]
[All Difficulty Modes]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
21
The Ending Sequence: "Aero Fighters {#6A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Ending #6A: Tee-Bee (JAS-39) w/ No Credits [2nd Player Only]
[All Difficulty Modes]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
22
The Ending Sequence: "Aero Fighters {#7A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Ending #7A: Villiam (AV-8) w/ No Credits [1st Player Only]
[All Difficulty Modes]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
23
The Ending Sequence: "Aero Fighters {#8A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Ending #8a: Lord White (IDS) w/ No Credits [2nd Player Only]
[All Difficulty Modes]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
2
comments
24
The Ending Sequence: "Aero Fighters" {#9A} [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Ending #9A: Keaton (F-18) & Keith (F-14) Ending w/ No Credits [USA Only - Two Players Required]
All Difficulty Modes
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
25
The Ending Sequence: "Aero Fighters" {#9B} [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters [エアロ・ファイターズ]
Arcade
Action/Vertically Scrolling Shooter
1992
Video System Co., Ltd./McO'River, Inc.
NA Version of "ソニック・ウイングス"
Ending #9B: USA True Ending w/ No Credits [USA Only - 1P Keaton (F-18), 2P Keith (F-14) or Both Players]
{Second Playthrough Required}
All Difficulty Modes
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters, known as Sonic Wings (ソニックウィングス, Sonikku Wingusu) in Japan, is a vertically scrolling shooter originally released in arcades in 1992 by Video System and was ported to the Super Nintendo Entertainment System in 1993. It was the first in the Aero Fighters series, and a spiritual successor to the 1991 Turbo Force.
(Source - Wikipedia)
3
comments
26
The Ending Sequence: "Aero Fighters 2 {#1A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters 2 [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Ending #1A: Keaton (F-117) w/ No Credits
[All Difficulty Modes]
*
FOR THE JAPANESE VERSION ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6raeq2-the-cutscene-project-2-keaton-f-117-arcade-1994-jp-version.html?playlist_id=CdNPqJHeQ1U
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
27
The Ending Sequence: "Aero Fighters 2 {#2A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters 2 [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Ending #2A: Silver (A-10) w/ No Credits
[All Difficulty Modes]
*
FOR THE JAPANESE VERSION ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6raexu-the-cutscene-project-2-silver-a-10-arcade-1994-jp-version.html?playlist_id=CdNPqJHeQ1U
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
28
The Ending Sequence: "Aero Fighters 2 {#3A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters 2 [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Ending #3A: Hien (FS-X) w/ No Credits
[All Difficulty Modes]
*
FOR THE JAPANESE VERSION ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6qcn7q-the-cutscene-project-2-hien-fs-x-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
29
The Ending Sequence: "Aero Fighters 2 {#4A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters 2 [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Ending #4A: Mao-Mao (F-15) w/ No Credits
[All Difficulty Modes]
*
FOR THE JAPANESE VERSION ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6qcne0-the-cutscene-project-2-mao-mao-f-15-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
30
The Ending Sequence: "Aero Fighters 2 {#5A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters 2 [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Ending #5A: Cindy-Ellen (F-14) w/ No Credits
[All Difficulty Modes]
*
FOR THE JAPANESE VERSION ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6r1hes-the-cutscene-project-2-cincia-ellen-f-14-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
31
The Ending Sequence: "Aero Fighters 2 {#6A}" [All Modes] (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Aero Fighters 2 [エアロ・ファイターズ2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation/SNK Corporation of America
NA Version of "ソニック・ウイングス2"
Ending #6A: Spanky (YF-23) w/ No Credits
[All Difficulty Modes]
*
FOR THE JAPANESE VERSION ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6r1hkw-the-cutscene-project-2-whity-yf-23-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
32
The Ending Sequence: "Close Combat {US Ending #1A}" [All Modes] (PC) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Close Combat [接近戦闘]
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
United States Campaign
Ending #1A w/ No Credits
[All Difficulty Modes]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - IGDB.com)
33
The Ending Sequence: "Close Combat {GER Ending #1A}" [All Modes] (PC) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Close Combat [接近戦闘]
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Germany Campaign
Ending #1A w/ No Credits
[All Difficulty Modes]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - IGDB.com)
34
The Ending Sequence: "Scramble" (Arcade) [NA Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
Scramble [スクランブル]
Arcade
Action/Horizontally Scrolling Shooter
1981
Konami Industry Co., Ltd./Stern Electronics, Inc.
NA Version of "スクランブル"
Technical Ending w/ No Credits
[All Difficulty Modes]
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Scramble (スクランブル, Sukuranburu) is a horizontally scrolling shooter arcade video game released in 1981. It was developed by Konami and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels, and it established the foundation for a new genre.
It was Konami's first major worldwide hit. In the United States, it sold 15,136 arcade cabinets within five months and became Stern's second best-selling game. Scramble was not ported to any major contemporary consoles or computers, but there were releases for the Tomy Tutor and Vectrex as well as dedicated tabletop/handheld versions. Unauthorized clones for the VIC-20 and Commodore 64 used the same name as the original. The BBC Micro clone was called Rocket Raid, marketed by Acornsoft from 1982 and primarily within the UK. Scramble's sequel, the more difficult Super Cobra, was released later that year. Gradius (1985) was originally intended to be a follow-up to Scramble.
(Source - Wikipedia)
35
The Ending Sequence: "ソニック・ウイングス2" {#1A} [All Modes] (Arcade) [JP Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
ソニック・ウイングス2 [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Ending #1A: Keaton (F-117) w/ No Credits
[All Difficulty Modes]
*
FOR ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6raeq2-the-cutscene-project-2-keaton-f-117-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
36
The Ending Sequence: "ソニック・ウイングス2" {#2A} [All Modes] (Arcade) [JP Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
ソニック・ウイングス2 [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Ending #2A: Silver (A-10) w/ No Credits
[All Difficulty Modes]
*
FOR ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6raexu-the-cutscene-project-2-silver-a-10-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
37
The Ending Sequence: "ソニック・ウイングス2 {#3A}" [All Modes] (Arcade) [JP Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
ソニック・ウイングス2 [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Ending #3A: Hien (FS-X) w/ No Credits
[All Difficulty Modes]
*
FOR ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6qcn7q-the-cutscene-project-2-hien-fs-x-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
38
The Ending Sequence: "ソニック・ウイングス2 {#4A}" [All Modes] (Arcade) [JP Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
ソニック・ウイングス2 [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Ending #4A: Mao-Mao (F-15) w/ No Credits
[All Difficulty Modes]
*
FOR ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6qcne0-the-cutscene-project-2-mao-mao-f-15-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
39
The Ending Sequence: "ソニック・ウイングス2 {#5A}" [All Modes] (Arcade) [JP Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
ソニック・ウイングス2 [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Ending #5A: Cincia Ellen (F-14) w/ No Credits
[All Difficulty Modes]
*
FOR ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6r1hes-the-cutscene-project-2-cincia-ellen-f-14-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
40
The Ending Sequence: "ソニック・ウイングス2 {#6A}" [All Modes] (Arcade) [JP Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
ソニック・ウイングス2 [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Ending #6A: Whity (YF-23) w/ No Credits
[All Difficulty Modes]
*
FOR ENDING TRANSLATIONS [PLEASE SEE]:
-https://rumble.com/v6r1hkw-the-cutscene-project-2-whity-yf-23-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
41
The Ending Sequence: "ソニック・ウイングス2 {#7A}" [All Modes] (Arcade) [JP Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
ソニック・ウイングス2 [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Ending #7A: Anjera (Rafale) w/ No Credits
[All Difficulty Modes]
*
FOR ENDING TRANSLATIONS [PLEASE SEE]:
https://rumble.com/v6rp4ql-the-cutscene-project-2-anjera-rafale-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
42
The Ending Sequence: "ソニック・ウイングス2 {#8A}" [All Modes] (Arcade) [JP Version]

GAMING WITH THE DESERTPUNK!
The Ending Sequence
ソニック・ウイングス2 [Sonic Wings 2]
Arcade
Action/Vertically Scrolling Shooter
1994
Video System Co., Ltd./SNK Corporation
JP Version of "Aero Fighters 2"
Ending #8A: Arthur (FRS.2) w/ No Credits
[All Difficulty Modes]
*
FOR ENDING TRANSLATIONS [PLEASE SEE]:
https://rumble.com/v6rp4vd-the-cutscene-project-2-arthur-frs.2-arcade-1994-jp-version.html
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.
(Source - Wikipedia)
The Ending Sequence: "Action Hollywood" {#1A - All Modes} (Arcade) [NA Version]
7 months ago
5
The Ending Sequence
Action Hollywood [アクション・ハリウッド]
Arcade
Beat 'Em Up/Hack and Slash
1995
Proyessel/TCH
NA Version of "アクション・ハリウッド"
Ending #1A: Ending w/ Full Credits
All Difficulty Modes
*
RELATED VIDEO PLAYLIST:
-The Ending Sequence: https://rumble.com/playlists/MDSby_abu1g
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Action Hollywood is a top-view hack and slash arcade game released by TCH in 1995. Gameplay is similar to "Gauntlet." You can choose to start at a Hollywood shoot set in "Temples of Chaos," "Excaliwood," "Transilvania" or "Galaxy War."
(Source - IGDB.com)
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