Evil Dead II Dead By Doom (Doom II mod by Geister)

4 days ago
36

Evil Dead II Dead By Doom
by Geister
on Ultra-Violence/HailToTheKingBaby skill

I recommend playing it for yourself before watching this,
but I'm not the boss of you.

https://www.moddb.com/addons/evil-dead-ii-dead-by-doom
https://www.gamingroom.net/evil-dead-dead-by-doom/

Running in the recommended GZDoom v2.0.5
https://zdoom.org/files/gzdoom/bin/gzdoom-bin-2-0-05.zip
Archives of older GZDooms at https://zdoom.org/files/gzdoom/bin/

Playing in 1024x768 res so secondary attack of axe looks right.
It's noticeably cut off in wide screen resolutions.

I recommend sector light mode "Doom" and
changing texture filtering from trilinear to none.
In HUD options/Message Options, I forgot to turn on
"Scale Text In High Res"
Being able to actually read messages is nice.
Center messages is good to turn on too.

Using an additional wad
( https://www.mediafire.com/file/ahy0omvuyq4fvro/EDpatch.zip/file )
with player sprites fixed up a bit as in these wads:
https://www.mediafire.com/file/ssu4mec23hav9py/Ashserious.zip/file
https://www.mediafire.com/file/5ycl1ruqy0wlhi0/Ashguy.zip/file
And normal music of "Waiting For Romero To Play"
replaced with recordings/renditions of it by
Sycraft, Chuck Dodgers, an unknown artist, and Andrew Hulshult
(4 versions pasted one after another in a single mp3)

This map mod also seems to work fine in GZDoom 4.10 and Zandronum 3.2.
Regardless of ZDoom version there's error warnings on startup, but
everything seems to work fine far as I know.

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