Command & Conquer Generals Modding - Updating the W3D Importers

6 days ago
3

Was contacted about an issue with models which use skeletons. Turns out both the Coolfile and Seagle W3D importers are broken in a very specific scenario.

Originally identified for mesh 'AIRNGR_F_SKN' / 'AIRNGR_F_SKL'. If the skin file has an identical bone name to the mesh file, the mesh file overwrites the bone and no bone is importer.

Fixed.

Downloads:
- Both importers:
-- 'w3d 1.06a.ms' is my preferred importer (no animations)
-- 'w3dimporter 1.07a.ms' imports animations
--- https://drive.google.com/file/d/1B-XQ5sa3uPPrF70u8DQZVkQoyM0rpvFM/view?usp=sharing

Command and Conquer Generals Modding Playlist:
- https://www.youtube.com/playlist?list=PLoKC73clba2ILbkGkm983QFuQzYwHbzF5

Chapters
00:00 - The issue
02:19 - Explanation of fix

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