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![The Cutscene Project: "007: Tomorrow Never Dies" [Cutscene #6a] (PlayStation - 1999) [NA Version]](https://1a-1791.com/video/s8/1/L/0/X/J/L0XJv.qR4e-small-The-Cutscene-Project-007-To.jpg)
The Cutscene Project: "007: Tomorrow Never Dies" [Cutscene #6a] (PlayStation - 1999) [NA Version]
The Cutscene Project
007: Tomorrow Never Dies [007:トゥモロー・ネバー・ダイ]
PlayStation
Action/Third-Person Shooter
1999
Black Ops Entertainment LLC/MGM Interactive/Electronic Arts, Inc.
NA Version of "007:トゥモロー・ネバー・ダイ"
Cutscene #6a: Mission Briefing 6 - Convoy, Swiss Alps
[All Difficulty Modes]
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RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
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GAME INFORMATION:
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation.
Development began in 1997, before the film's release. The game's storyline was originally meant to pick up after the events of the film, but this was scrapped following feedback from focus groups. The game's release was delayed several times, and additional levels and a multiplayer mode were removed during development.
The game was eventually released in November 1999, the same month that the next film in the Bond series, The World Is Not Enough, was released in cinemas. It is the first 007 game to be published by Electronic Arts since acquiring the James Bond licence. It was released following the success of another James Bond game, GoldenEye (1997). Critics were disappointed with Tomorrow Never Dies, believing that it fell short of the previous game, although the soundtrack was praised.
(Source - Wikipedia)
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