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1
Zone Of The Enders - The 2nd Runner | Opening Reel | PCSX2 1.7 Nightly

DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
Zone Of The Enders - The 2nd Runner Ep. 1 | PCSX2 1.7 Nightly

DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
3
Zone Of The Enders - The 2nd Runner Ep. 2 | PCSX2 1.7 Nightly

DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
4
Zone Of The Enders - The 2nd Runner Ep. 3 | PCSX2 1.7 Nightly

DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
5
Zone Of The Enders - The 2nd Runner Ep. 4 | PCSX2 1.7 Nightly

DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
6
Zone Of The Enders - The 2nd Runner Ep. 5 | PCSX2 1.7 Nightly

DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
7
Zone Of The Enders - The 2nd Runner Ep. 6 Finale | PCSX2 1.7 Nightly

DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
Zone Of The Enders - The 2nd Runner Ep. 1 | PCSX2 1.7 Nightly
6 months ago
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
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