🚀 Keep Your Player In-Bounds in Godot 2D—No Walls Needed! 🕹️

7 months ago
13

In this quick tutorial, learn how to use the clamp() function to stop your player from moving off-screen in a Godot 2D game. Perfect for anyone looking to refine their game mechanics!

💡 Key Points Covered:

Using position.x or position.y based on direction
Setting screen boundaries with get_viewport_rect().size
Adjusting for sprite size to keep your player fully in bounds
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#GodotEngine #GameDev #GodotTips #2DGameDevelopmen

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