Last Armageddon (PCE - 1990) playthrough, part 20/38 - Tower of No Return 1st Floor, part 1

22 days ago
20

With everything taken care of, we start heading to the Tower of No Return. Along the way, Skeleton and Harpy merge for their first time. Each floor of the tower signifies an era and has an exhibit that is optional to view. In order to advance to the next floor, you need to find a crystal ball that transforms the Garma Key, and each subsequent key. G. Snake finally reaches overall level 13 and evolves his final time.
25:30 - Enter Tower of No Return
41:40 - Exhibit
1:02:50 - Crystal ball
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Translations are machine translations (turn on captions for translations). I used the Bing and Google translators as well as https://nihongodera.com/tools/kana-converter for word by word translations. I also used http://www.moemoe.gr.jp/~yourtoy/last/index.html It has most, or possibly all, of the text (all in Japanese) from the PC88 version. I'd say at least 90% of the two versions' event scripts are identical -- I did not compare the text on the slates.

Last Armageddon was originally released on Japanese PCs in 1988, being ported to PC Engine in 1990 on CD. It was also ported to Famicom a couple months later. It never got a release outside of Japan.

Played on a PC Engine Duo-R using composite out, running it through a RetroTINK 5X-Pro to an Elgato HD60 X capture card. Recorded in OBS Studio.

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