Dragon Quest 4: Chapters of the Chosen ep 18 Magic Key, Marquis Murder (us), Immigrant Town

1 month ago
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DQ4 DS-Mini medal checklist
https://docs.google.com/document/d/e/2PACX-1vQ5GL3FHAXEJ_IVjZI465mfNbpv5g1G_84-r9JQ54hPJ8DchmK8nQDLi4yMoGtLVQFUdUhSOc84Uo7k/pub

DQ4 DS-Immigrant location
https://docs.google.com/document/d/e/2PACX-1vR88qd7DSs-H54XGYtlwuQar_9p2_hNajORqUQgugBHvX7f2-94X_dr_XU9knxLZVg4v7elHYo-02lf/pub

DQ4 DS-locked doors
https://docs.google.com/document/d/e/2PACX-1vRJecijPvOtX7iWDdoxvHU-OVTHxlTP5x3KF6-AENd1h7QtNwxxhLtEQo2qFVwuoqd9rpqJzO075eFG/pub

Fire! Panic! Death! We fail utterly to save Ragnar and need to rethink our direction. At least we grabbed the magic key first! We sail up to check out changes to places from the first chapters and the desert bazaar is now gone. Hank is here and he wants to start an immigrant town al la DQ7. Awesome! This was not in the original NES game. We get it started, not knowing how far this element will play out.

0:00 Intro
0:44 Shrine south of Endor
2:03 Island hut
5:01 Healie!
5:49 Havre Leon day
10:46 Havre Leon night
15:49 Aubout du Monde
19:59 Laissez Fayre day
27:29 Laissez Fayre night
37:20 Alchemist cave
47:18 Unlocking Palais de Leone
50:22 Ragnar not saved
54:36 Well what now?
1:06:45 Mamon
1:10:21 Dunplundrin day
1:18:55 Dunplundrin night
1:23:50 Hank's new town
1:44:50 Outro

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