Last Armageddon (PCE - 1990) playthrough, part 16/38 - Garma Key, first monster fusions

1 month ago
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Still in the Spaceship, we find where the CD Disc we don't have is used. Minotaur and Dragonewt become the first to reach overall level 17, at which point they merge, or fuse, with another monster, inheriting the special abilities, starting spells, and starting attack & defense abilities of the monster they merge with. They also can equip anything the monster they merge with can. Golem final evolves his 3rd and final time. Andro-Sphinx merges her first time. We make it to the Garma Book, which allows us to create the Garma Key. This is the proof needed to enter the Tower of No Return. Golem joins the rest of the party and merges.
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Translations are machine translations (turn on captions for translations). I used the Bing and Google translators as well as https://nihongodera.com/tools/kana-converter for word by word translations. I also used http://www.moemoe.gr.jp/~yourtoy/last/index.html It has most, or possibly all, of the text (all in Japanese) from the PC88 version. I'd say at least 90% of the two versions' event scripts are identical -- I did not compare the text on the slates.

Last Armageddon was originally released on Japanese PCs in 1988, being ported to PC Engine in 1990 on CD. It was also ported to Famicom a couple months later. It never got a release outside of Japan.

Played on a PC Engine Duo-R using composite out, running it through a RetroTINK 5X-Pro to an Elgato HD60 X capture card. Recorded in OBS Studio.

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