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Episode 41 | Sean Arnold on Addressing Diversity in the Classroom
Summary
Sean Arnold, an expert in education technology, discusses the challenges and strategies for implementing technology in the classroom, particularly in special education. He emphasizes the importance of making technology compliant with student safety regulations and ensuring it adds value for teachers. Sean also highlights the significance of personalized and gamified learning experiences to engage students and make learning meaningful. He shares examples of successful implementations, such as using Minecraft for a city-wide eSports event and incorporating social media platforms like TikTok for reading and storytelling. Sean emphasizes the need for inclusive and equitable solutions that cater to the diverse needs of students in New York City, which has over 250 languages spoken.
Takeaways
Ensure that technology in the classroom is compliant with student safety regulations and adds value for teachers.
Personalized and gamified learning experiences can engage students and make learning meaningful.
Inclusive and equitable solutions are necessary to cater to the diverse needs of students in New York City.
Implementations such as using Minecraft for eSports events and incorporating social media platforms like TikTok can enhance learning experiences.
Sound Bites
"Teaching has shifted and changed so much and getting students to see the value in learning... Why is this any better now?"
"Students were deeply engaged... thousands of student submissions... because that's how eager they were to want to play to learn."
"It can't be a thing where it's all day, every day, all you're doing is playing... it has to be personal for the kid."
Chapters
00:21 Introduction and Background
02:59 Implementing Technology in the Classroom
05:43 Navigating the New York City Department of Education Portal
08:57 Strategies for Implementing Technology in Special Education
11:42 The Importance of Professional Development and Virtual Learning
17:09 The Role of Playfulness and Gamified Learning
22:13 Successful Implementations
25:52 Conclusion
About Sean Arnold
Sean Arnold is the Director of School Pathways at the NYC Department of Education, where he leads computer science instruction and collaborates with teacher leaders to enhance educational technology. Since 2005, he has been part of NYC's District 75 special education program, taking on roles including special educator, STEM Coach, and Technology Coordinator. As a STEM Coach from 2016 to 2022, he integrated science, technology, engineering, and math into the curriculum. Sean is also a keynote speaker, education technology consultant, and guest lecturer at Hunter College. A passionate advocate for accessible education, he is committed to using technology to support all students, particularly those in special education.
Connect with Sean
LinkedIn: @seanmichaelarnold
X: @seanmarnold
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