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No Game Engine Game Dev: Word Sleuth 083 Part B: Fixing small nitpicks and adding an airplane
10 months ago
5
Streamed on 2024-11-13 (https://www.twitch.tv/thediscouragerofhesitancy)
Game Engines are for sissies!
Picking up where we left of in Part A, I continued the Scheduler refactor to move it from an instanced class in Scene to a namespace with static data and functions. With the namespaced version of Scheduler the transition between Scenes feels even faster.
With that update in, I started adding the first doodad (a small non-game element) which is a paper airplane that flies across the scene randomly. There aren't any technical surprises with this one, just a texture and a timer to fire off an Animation. There is still some refinement to be done, but I think it is a good start.
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