Last Armageddon (PCE - 1990) playthrough, part 8/38 - CS Room full cutscene, ID Card Part C

29 days ago
12

Wrapping up the Cold Sleep Room for now, since the night party is able to view the entire cutscene in the room with the mummies (at 7:55), we stop by. On the way out of the CS Room, Slime evolves, leaving only Goblin to evolve in the night party. Trying the alien base that we couldn't handle earlier, we're able to withstand the alien boss's paralyze attack to get ID Card Part C. After that, it's back to reading slates. In doing so, Goblin joins the party by evolving. Unfortunately, I had a random encounter at the same time as when it would show the slate text, causing the text scene not to play, making me reset the game. From 50:00 on, I have to revisit the slates since my last save. I finish the session by heading back into the CS Room to build up more jin to create equipment.
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Translations are machine translations (turn on captions for translations). I used the Bing and Google translators as well as https://nihongodera.com/tools/kana-converter for word by word translations. I also used http://www.moemoe.gr.jp/~yourtoy/last/index.html It has most, or possibly all, of the text (all in Japanese) from the PC88 version. I'd say at least 90% of the two versions' event scripts are identical -- I did not compare the text on the slates.

Last Armageddon was originally released on Japanese PCs in 1988, being ported to PC Engine in 1990 on CD. It was also ported to Famicom a couple months later. It never got a release outside of Japan.

Played on a PC Engine Duo-R using composite out, running it through a RetroTINK 5X-Pro to an Elgato HD60 X capture card. Recorded in OBS Studio.

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