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Last Armageddon (PCE - 1990) playthrough, part 4/38 - ID Card Part A, 1st monster evolution, CS Room
Defeating our first boss at a different alien base, we get the ID Card Part A. The southern part of the map has enemies that are too tough for us. Entering the first dungeon, the Cold Sleep Room on the icy NW island, we're right on the edge of being able to easily survive inside. Gargoyle becomes the first party member to reach overall level 5 and evolve. Since the Cold Sleep Room is the best source of jin right now, we head back in. I'm not concerned about the MAD status ability, as the only thing it does is cause a physical attack to either not attack or attack a random enemy.
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Translations are machine translations. I used the Bing and Google translators as well as https://nihongodera.com/tools/kana-converter for word by word translations. I also used http://www.moemoe.gr.jp/~yourtoy/last/index.html It has most, or possibly all, of the text (all in Japanese) from the PC88 version. I'd say at least 90% of the two versions' event scripts are identical -- I did not compare the text on the slates.
Last Armageddon was originally released on Japanese PCs in 1988, being ported to PC Engine in 1990 on CD. It was also ported to Famicom a couple months later. It never got a release outside of Japan.
Played on a PC Engine Duo-R using composite out, running it through a RetroTINK 5X-Pro to an Elgato HD60 X capture card. Recorded in OBS Studio.
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