Last Armageddon (PCE - 1990) playthrough, part 2/38 - Exploring and reading slates

1 month ago
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I delete the save file and restart to show that choosing to continue when there is no saved game (it does not have multiple save files), it will start a new game. The beginning of the game is mostly going around and reading the slates. In this version, only the 12 red slates have to be read (from what I've read, other versions require reading all 108 slates). All battles will be shown throughout the entire playthrough.
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Translations are machine translations. I used the Bing and Google translators as well as https://nihongodera.com/tools/kana-converter for word by word translations. I also used http://www.moemoe.gr.jp/~yourtoy/last/index.html It has most, or possibly all, of the text (all in Japanese) from the PC88 version. I'd say at least 90% of the two versions' event scripts are identical -- I did not compare the text on the slates.

Last Armageddon was originally released on Japanese PCs in 1988, being ported to PC Engine in 1990 on CD. It was also ported to Famicom a couple months later. It never got a release outside of Japan.

Played on a PC Engine Duo-R using composite out, running it through a RetroTINK 5X-Pro to an Elgato HD60 X capture card. Recorded in OBS Studio.

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