Dustborn CEO Backpedals: Pretends They Weren’t Trying to Trigger Gamers!

2 months ago
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Dustborn Developer's Cluelessness: “We Were Never Out To Provoke” Despite Backlash!

In a baffling display of ignorance, Ragnar Tørnquist, the CEO and founder of Red Thread Games, has claimed that they “were never out to provoke” with their new game, Dustborn. Yet, in the same breath, he acknowledges that gamers would react negatively to the blatant insertion of gender ideology into the game’s narrative. This contradiction highlights the cluelessness of the development team, who seem entirely oblivious to the backlash they’ve ignited.

Tørnquist insists that Dustborn isn’t primarily political, but the reality is that the game is steeped in commentary influenced by Donald Trump’s 2016 campaign. A representative for the game has even admitted that the concept was shaped by these controversial events. So, how can Tørnquist claim that their intention was not to provoke?

Despite his assurances, it’s clear that Dustborn has sparked significant controversy. When questioned about the game's themes, Tørnquist tried to deflect by saying, “We don’t feel we’ve made a game that’s primarily about politics. It’s more about language and relationships between people.” This disingenuous response only further reveals the disconnect between the developers and the gaming community.

With the game now facing criticism not only for its content but also for its lackluster sales, Tørnquist’s attempts at damage control seem futile. Many gamers are calling Dustborn a flop, questioning why a game filled with “woke” ideology would expect anything other than backlash.

As the community reacts, it’s clear that Dustborn isn’t just facing a wave of criticism; it’s battling a fundamental misunderstanding of its audience. Will the developers finally recognize the reality of their choices, or will they continue to bury their heads in the sand?

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