Anita Sarkeesian's Latest Grift Exposed: Ruining Games for Cash?!

2 months ago
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Anita Sarkeesian is back, and this time she's bringing her so-called "inclusive video game design support services" to the forefront again. Known for stirring up controversy, Sarkeesian has long been a divisive figure in the gaming world. Her return isn't surprising, but it’s certainly raising eyebrows. So what’s the game plan this time? More fabricated issues and an agenda aimed at reshaping gaming for a quick payday.

Remember, this is the same Anita Sarkeesian who made headlines for her notorious "Damsel in Distress" video series, which unfairly portrayed beloved games as sexist. She's at it again, inventing problems where none exist. Her new consultancy business offers services like “eliminating problematic player actions” and “modernizing historically problematic content,” but gamers know what that really means: censorship, restrictions, and more unnecessary political correctness.

If you’ve been following Anita Sarkeesian’s history, you know the damage she’s done. Her attempts to infiltrate the gaming industry have only resulted in dividing the community and watering down creative freedom. Games aren’t judged by their gameplay or narrative anymore, but by whether they meet her criteria for "progress." Her critics, like Thunderf00t, have consistently debunked her claims, proving how far off the mark she is. Yet here she is, offering “solutions” to problems that were never there to begin with.

Sarkeesian thrives on identifying supposed issues like sexism, racism, and oppression in video games—terms that, when used in her context, often mean little more than “offends me personally.” Her services, like “deepening character development” or “eliminating problematic dialogue,” sound helpful on paper but are really just methods to push her narrative of control over the industry.

Let’s talk about her credibility for a moment. Tim Schafer’s endorsement of Sarkeesian for Psychonauts 2 shows just how gullible developers have become. Schafer bought into her propaganda, believing she was identifying harmful "blind spots." But in reality, these so-called blind spots were non-existent. Sarkeesian thrives on duping developers into thinking they need her help when, in truth, all she does is force unnecessary revisions into perfectly good games.

Anita Sarkeesian’s scam is nothing new, but now it's just packaged differently. Her consultancy is selling the same rhetoric she's been peddling for years, but with a shiny new name. She claims to help developers avoid “problematic” content, but what she’s really doing is imposing restrictions that dilute creative storytelling and gameplay.

For years, gamers have made it clear: they don't need Anita Sarkeesian to tell them their favorite games are offensive or problematic. They want engaging stories, fun gameplay, and an escape from the constant barrage of political agendas. Sarkeesian, however, is determined to inject her ideology into every aspect of game development, claiming that she’s "broadening audiences." But who are these new audiences? And more importantly, does anyone actually care?

In reality, gamers are tired of having their favorite pastimes politicized. Most players already see diversity in gaming, with strong female protagonists and inclusive narratives featured in countless titles. Yet, Sarkeesian’s consultancy aims to dismantle what doesn’t fit her narrow worldview. Terms like "holistic integration of diverse identities" and "removing problematic player actions" might sound progressive, but they’re just more ways to alienate actual gamers.

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