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Dustborn CEO's Racist Rant EXPOSED! Red Thread Games COLLAPSES!
Dustborn, the latest woke game from Red Thread Games, has been a colossal flop, with critics slamming its virtue-signaling and weak gameplay. Ragnar Tørnquist, the CEO, has been called out for his hypocrisy—preaching diversity while degrading white people in general. His comments from 2015, where he expressed embarrassment over his team being "predominantly white and male," reveal a mindset obsessed with diversity over creativity. Yet, instead of doing anything about it, Tørnquist uses his Norwegian roots as an excuse for maintaining the same team makeup.
Dustborn gameplay has been widely panned, and Dustborn reviews on Steam show that gamers expected more from a title that was hyped as a groundbreaking narrative-driven experience. However, what they got instead was another woke game pushing an agenda. Dustborn devs have tried to cover up their failure by blaming the gaming community, labeling them as haters instead of owning up to the fact that the game flopped with only 83 concurrent players. In reality, the Dustborn trailer and Dustborn demo left much to be desired, and the release has been a massive letdown.
But things get worse. It turns out Dustborn devs have been caught stealing assets from GTA Online, including interior layouts, paintings, and gardens—leading to further backlash. The Dustborn vs. Saints Row comparisons are generous, as the game’s uninspired design, coupled with the asset theft, makes it clear that Red Thread Games ran out of creative steam. The Dustborn metacritic scores reflect the widespread disappointment among gamers.
Adding insult to injury, Thea Bergh, one of the game's designers, dismissed accusations of theft on social media, mocking the community that raised concerns. With a possible DMCA notice from Take-Two looming, Dustborn’s legal troubles may just be beginning.
Funded by over $200,000 in taxpayer money, Dustborn’s woke agenda has been compared to other failed projects like Disney woke movies, Marvel woke shows, and Netflix woke series. The woke Dustborn trigger has sparked intense criticism, with players feeling the game was more concerned with pushing political narratives than delivering genuine gameplay.
In the end, Dustborn’s flop is a stark reminder of what happens when developers prioritize ideology over creativity. Like other woke concord projects, it has alienated gamers and failed to resonate with audiences. Dustborn PS5, Dustborn Steam, and other platform releases will be remembered as a disaster that prioritized politics over player experience.
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