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less spergy more concise explanation of my 2 mod ideas and a 3rd (FO4)
Repost
2 months ago
6
forgot to add that I'm pretty sure the Damage Threshold framework + patcher version of the DT mods applies DT before DamageResist/EnergyResist, and manually editing the DT to more tolerable levels won't save a gun that does 2 damage after DT from doing 1 damage after DR/ER or a 10 damage after DT from doing 2-3 damage after DT and DR
this is partly why I'm adding bleed damage to hollowpoints which have the highest chance of barely being higher than armour even when slightly above it as well as as a version of "upgraded regular ammo" as surplus, AP ammo promises higher damage in all cases except in conjunction with my mod idea if I can make it work for lucky armour piercing strikes and glancing blows
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