Let's Play - Banjo-Tooie part 5

2 months ago
98

Timestamps
0:30 - Glitter Gulch Mine
0:48 - Warp pad #1
1:19 - Glowbo #1
1:37 - Warp pad #2
2:05 - Turned into a detonator
2:42 - Rocks to blow up #1
3:36 - UFO in box trapped in mine tunnel
3:47 - Rocks to blow up #2
3:57 - UFO in box moves
4:30 - UFO in box can't get back home
6:10 - Rocks to blow up #3 (done at 6:23)
7:25 - Glowbo #2
7:38 - Warp pad #3
8:18 - Back to bear and bird
8:53 - Learning Bill Drill
9:43 - Honeycomb piece #5
11:48 - Rocks to blow up #4
12:10 - Jinjo #8
12:59 - Back to bear and bird
13:49 - Bullion Bill sad over Dilberta being missing
15:00 - Cheato page #5
15:07 - I got enough pages for a cheat code
15:30 - Mayahem Temple
15:38 - Dilberta can now go home
16:13 - Bullion Bill and Dilberta's reunion
16:48 - Jiggy #1
17:11 - Jinjo #9
17:53 - Jinjo #10
18:13 - Warp pad #4
19:17 - Can't shoot the TNTs
20:07 - Learning Beak Bayonet
20:58 - Bullion Bill has a TNT problem
21:56 - Shooting a TNT
22:46 - Accidentally leaving the storage too early
23:21 - Busting all the TNTs
28:17 - Jiggy #2
29:46 - Playing as Mumbo
31:00 - Levitate Chuffy the train
32:27 - Levitate jiggy boulder
33:10 - Warp pad #5
33:40 - Back to Banjo & Kazooie
34:33 - Jiggy #3 (pieces at 35:45 and got at 36:28)
35:52 - Skill stop honeycomb
37:58 - Must defeat King Coal before we can use the GO pad
38:21 - Old King Coal: grubby boiler monarch
39:10 - Boss battle
40:22 - Jiggy #4
41:21 - Honeycomb piece #6
42:44 - Jiggy #5 (got at 44:24)
46:22 - Jiggy #6
46:51 - Jiggy #7 (got at 47:27)
48:56 - Honeycomb piece #7
49:08 - Jinjo #11
50:30 - Canary Mary was left to die in a gas cave
51:08 - Freeing Canary Mary
53:03 - Canary Mary wants to race
54:05 - 1st race
55:20 - I won
56:24 - Jiggy #8
57:17 - Treble clef #4
58:28 - 2nd race
59:49 - I won again
1:00:26 - Cheato page #6

The next world we go to is Glitter Gulch Mine, where I'm constantly pausing to look up my Nintendo Power guidebook to see where to go next. That's why it looks like I'm collecting stuff in an awkward order instead of doing the nearest places first and then moving towards the furthest.

Banjo-Tooie is a game for the Nintendo 64 and the Xbox Live Arcarde on the Xbox 360.

Check me out on these sites:
Rumble - https://rumble.com/user/RedDragonette
For my older playthroughs - https://rumble.com/c/c-1046941
Odysee - https://odysee.com/@RedDragonette:1

Also, check out my artworks and fanfics here: https://buzzly.art/~Red%20Dragonette and https://www.weasyl.com/~reddragonette

Tags: Red Dragonette, gaming, video game, videogame, playthrough, walkthrough, action-adventure platformer, N64, Rareware, Banjo, Kazooie, Mumbo Jumbo, Jamjars, Humba Wumba, Cheato, Dilberta the Mole, Bullion Bill, Canary Mary, The Saucer of Peril, Old King Coal, billy bobs, TNT crates, diggits, can't use springy step shoes yet, avoiding the enemies as a detonator because self-destructing hurts me, fuel depot, other side of mine is blocked by a seemingly invisible door, detonator being jumpy makes him hard to move around, especially through tight spaces, old fox misses his precious female mole, backtracking to previous world to break boulder, ordnance storage entrance, shooting TNTs blows up the storage room, shaman not allowed in white Native American's teepee, putting the train's main car back up, crushing shed, wonder wings don't protect you from getting crushed, WHAT?!, I call "bull", jiggy gets crushed into pieces, train station, Chuffy's cab, inside Chuffy's boiler, gloomy caverns, blocked by a boulder, generator cavern, generators that only light up temporarily, water gate time limit, waterfall cavern, flooded caves, underwater maze, toxic gas cave, canary cave, can't jump high onto pillars yet or into the waterfall cave, Isle O' Hags, Plateau, Mayahem Temple, Glitter Gulch Mine, part five,

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