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No Game Engine Game Dev: Word Sleuth 041: Saving a replay file
1 year ago
5
Streamed on 2024-09-02 (https://www.twitch.tv/thediscouragerofhesitancy)
Game Engines are for sissies!
Today I implemented Replay saving. We are writing game configuration data, date/time, and events to a binary encoded file of our own devising. There are some nominal capabilities to detect file tampering, but they are not cryptographically secure. Just enough to make tampering non-trivial. We spent all of today manually verifying data correctness by staring at binary files in hex mode.
There were a couple of opportunities for some minor refactoring as we went, but it didn't amount to much of note.
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