Consumable Monster Items

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I restarted this stream to switch to rumble studio, lets see how it goes. I'm going to be working on the HTMX request/response cycle for managing and using monster consumable for health, experience, and stats boosts. Then I'll be building the mechanism to attach moves and wearable items to monsters, followed by developing the chest mechanics to give users random amounts of random items based on a probability score.

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