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R-type Original Sound Box Album.
#SwedishKnight #Soundtracks
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00:00 - 00:17 1.01 TITLE
00:17 - 00:21 1.02 COIN
00:21 - 02:07 1.03 BATTLE THEME (STAGE 1 Encounter)
02:07 - 02:51 1.04 BOSS THEME
02:51 - 03:01 1.05 RETURN IN TRIUMPH (STAGE CLEAR)
03:01 - 04:22 1.06 MONSTER BEAT (STAGE 2 Biological Sinus)
04:22 - 06:16 1.07 BATTLE PRESSURE (STAGE 3 Giant Battleship)
06:16 - 07:19 1.08 Muttering... (STAGE 4 Front Base)
07:19 - 08:09 1.09 A Monster Lurking in the Cave (STAGE 5 Nest)
08:09 - 09:48 1.10 SCRAMBLE CROSSROAD (STAGE 6 Transport System)
09:48 - 11:46 1.11 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
11:46 - 12:05 1.12 Womb (STAGE 8 Bydo Empire)
12:05 - 12:46 1.13 LIKE A HERO (ALL STAGE CLEAR)
12:46 - 12:54 1.14 THE END OF WAR (GAME OVER)
12:54 - 14:25 1.15 NAME ENTRY
14:25 - 14:39 1.16 CONTINUE
14:39 - 14:47 1.17 TITLE
14:47 - 14:51 1.18 COIN
14:51 - 14:55 1.19 R-9, TO THE FRONT! (START)
14:55 - 16:00 1.20 COUNTERATTACK (STAGE 1 Ruins)
16:00 - 17:34 1.21 BOSS THEME
17:34 - 17:46 1.22 STAGE CLEAR
17:46 - 21:13 1.23 WATER SPLASH (STAGE 2 Cave)
21:13 - 22:37 1.24 METAL CRUSHER (STAGE 3 Red Sky)
22:37 - 23:26 1.25 SLIP SLIDIN' AWAY (STAGE 4 Resource Minefield)
23:26 - 25:03 1.26 DEAD END (STAGE 5 Expansion Base)
25:03 - 26:19 1.27 BAIYO (STAGE 6 Bydo Empire)
26:19 - 27:55 1.28 ESCAPE FROM THE EMPIRE (ALL CLEAR)
27:55 - 28:04 1.29 GAME OVER
28:04 - 29:11 1.30 NAMELESS SOLDIERS (NAME ENTRY)
29:11 - 29:24 1.31 CONTINUE
29:24 - 29:35 1.32 ARMED POLICE UNIT ''GALLOP'' (TITLE)
29:35 - 29:39 1.33 CREDIT
29:39 - 31:19 1.34 EMERGENCY SCRAMBLE (NAME ENTRY - GAMEOVER ~ CONTINUE)
31:19 - 37:27 1.35 THE FUNKY FLAMINGO (ZONE A)
37:27 - 40:07 1.36 MAJESTIC KILLER (BOSS)
40:07 - 41:25 1.37 ENSURING SAFETY (ZONE CLEAR)
41:25 - 45:06 1.38 SUDDENLY (ZONE B)
45:06 - 49:12 1.39 SHIFT UP PASSAGES (ZONE C)
49:12 - 52:43 1.40 ELECTRONIC HURRICANE (ZONE D)
52:43 - 56:50 1.41 PROMENADE JUNGLE (ZONE E)
56:50 - 1:00:02 1.42 LIKE THE STARDUST (ENDING)
1:00:02 - 1:00:09 2.01 TITLE
1:00:09 - 1:00:13 2.02 CREDIT
1:00:13 - 1:00:27 2.03 GAME START
1:00:27 - 1:04:44 2.04 PARADISE PLANET (AREA 1)
1:04:44 - 1:07:07 2.05 AREA BOSS
1:07:07 - 1:09:24 2.06 RED-HOT DESERT (AREA 2)
1:09:24 - 1:12:48 2.07 TROPICAL FOREST (AREA 3)
1:12:48 - 1:15:04 2.08 FLOATING CONTINENT (AREA 4)
1:15:04 - 1:17:21 2.09 INSIDE OF RUINS (AREA 5)
1:17:21 - 1:19:38 2.10 CORE OF THE PLANET (FINAL AREA)
1:19:38 - 1:21:00 2.11 ENDING
1:21:00 - 1:21:05 2.12 GAME OVER
1:21:05 - 1:22:24 2.13 ENTER YOUR NAME
1:22:24 - 1:22:29 2.14 TITLE
1:22:29 - 1:25:07 2.15 FORCE SELECT
1:25:07 - 1:29:20 2.16 STAGE 1 (Dimension Catapult)
1:29:20 - 1:30:58 2.17 BOSS 1
1:30:58 - 1:34:07 2.18 STAGE 2 (Acid Creature)
1:34:07 - 1:36:58 2.19 STAGE 3 (Heavy Metal Corridor)
1:36:58 - 1:39:21 2.20 STAGE 4 (Fire Cask Factory)
1:39:21 - 1:41:31 2.21 BOSS 2
1:41:31 - 1:43:50 2.22 STAGE 5 (Bionics Lab)
1:43:50 - 1:46:22 2.23 BOSS 3
1:46:22 - 1:51:43 2.24 STAGE 6 (Electric Field 25-Dimensional Space Coordinates Q3681119- Galactic Center Region)
1:51:43 - 1:54:27 2.25 LAST BOSS
1:54:27 - 1:55:13 2.26 ESCAPE
1:55:13 - 1:56:18 2.27 ENDING
1:56:18 - 1:56:23 2.28 GAME OVER
1:56:23 - 1:58:14 2.29 CONTINUE
1:58:14 - 1:58:44 3.01 OPENING
1:58:44 - 1:59:59 3.02 SELECT YOUR PARTNER
1:59:59 - 2:03:53 3.03 STAGE 1 Crazy Machine [KYO-KI]
2:03:53 - 2:05:36 3.04 ENCOUNTER ENEMY!
2:05:36 - 2:05:44 3.05 STAGE CLEARED
2:05:44 - 2:11:32 3.06 STAGE 2 Deformation [I-GYO] AIR
2:11:32 - 2:17:20 3.07 STAGE 2 Deformation [I-GYO] WATER
2:17:20 - 2:19:30 3.08 ENCOUNTER BYDO!
2:19:30 - 2:25:21 3.09 STAGE 3 Gigantic Attack [KYO-SHU]
2:25:21 - 2:30:13 3.10 STAGE 4 Corrosion [SHIN-SYOKU]
2:30:13 - 2:35:15 3.11 STAGE 5 Evil [JA-AKU]
2:35:15 - 2:40:00 3.12 STAGE 6 Awakening [KAKU-SEI]
2:40:00 - 2:45:04 3.13 STAGE 7 Life [SEI-MEI]
2:45:04 - 2:49:12 3.14 LAST DANCE!
2:49:12 - 2:49:48 3.15 ESCAPE
2:49:48 - 2:50:43 3.16 ENDING Peace [YASURAGI]
2:50:43 - 2:51:48 3.17 ENDING Silence [SEIJAKU]
2:51:48 - 2:52:19 3.18 CONTINUE
2:52:19 - 2:52:29 3.19 GAME OVER
2:52:29 - 2:57:12 3.20 R's LIBRARY Ver.1.0
2:57:12 - 2:58:38 3.21 ENDING MOVIE (R-TYPE 2 Lap End)
2:58:38 - 3:00:01 3.22 ENDING MOVIE (R-TYPE II 2 Lap End)
3:00:01 - 3:01:57 3.23 R-TYPE Δ MOVIE
3:01:57 - 3:03:46 4.01 OPENING
3:03:46 - 3:04:10 4.02 TITLE
3:04:10 - 3:04:48 4.03 MENU
3:04:48 - 3:06:10 4.04 HANGAR
3:06:10 - 3:06:56 4.05 MUSEUM
3:06:56 - 3:07:47 4.06 STAGE 1.0 (Metropolis Quietus- Anxiety)
3:07:47 - 3:08:32 4.07 STAGE 1.0 (Metropolis Quietus- Silence)
3:08:32 - 3:09:35 4.08 STAGE 1.0 (Metropolis Quietus- VS Gains)
3:09:35 - 3:11:21 4.09 STAGE 1.0 (Metropolis Quietus- VS Gironika)
3:11:21 - 3:12:48 4.10 BOSS (Biological)
3:12:48 - 3:13:28 4.11 STAGE CLEAR
3:13:28 - 3:16:58 4.12 STAGE 2.0 (Twisted Ecology- Desert)
3:16:58 - 3:17:40 4.13 STAGE 2.1 - 2.2 (Twisted Ecology- Mid-Air)
3:17:40 - 3:19:09 4.14 STAGE 2.3 - 2.4 (Twisted Ecology- Underwater)
3:19:09 - 3:21:06 4.15 STAGE 3.0 (Giant Battleship Raid- Above the City Buildings at Night)
3:21:06 - 3:22:26 4.16 STAGE 3.0 (Giant Battleship Raid- Close Proximity)
3:22:26 - 3:24:07 4.17 BOSS (Mechanical)
3:24:07 - 3:26:08 4.18 STAGE 3.5 (Forest Watchdog)
3:26:08 - 3:30:23 4.19 STAGE 4.0 (Deserted Lab- Spiral Pathway)
3:30:23 - 3:31:33 4.20 STAGE 4.0 (Deserted Lab- Enormous Cistern)
3:31:33 - 3:34:12 4.21 STAGE 5.0 (Dimension 26)
3:34:12 - 3:37:06 4.22 STAGE 6.0 (Floating Graves)
3:37:06 - 3:40:53 4.23 STAGE F-A (The Bydo...)
3:40:53 - 3:45:58 4.24 BOSS (Final)
3:45:58 - 3:47:49 4.25 STAGE 6.1 (Beautiful Erasure)
3:47:49 - 3:49:33 4.26 STAGE F-B (Summer Night)
3:49:33 - 3:51:59 4.27 STAGE 6.2 (Anti-Space)
3:51:59 - 3:54:30 4.28 STAGE F-C (Wherever)
3:54:30 - 3:55:14 4.29 CONTINUE
3:55:14 - 3:55:23 4.30 GAME OVER
3:55:23 - 3:56:39 4.31 AI VS MODE (SELECT)
3:56:39 - 3:59:45 4.32 AI VS MODE (CHAMPIONSHIP- NOVICE CLASS)
3:59:45 - 4:01:30 4.33 AI VS MODE (CHAMPIONSHIP- NORMAL CLASS)
4:01:30 - 4:03:37 4.34 AI VS MODE (CHAMPIONSHIP- UPPER CLASS)
4:03:37 - 4:05:37 4.35 AI VS MODE (CHAMPIONSHIP- HIGH CLASS)
4:05:37 - 4:08:09 5.01 Encounter (OPENING)
4:08:09 - 4:08:57 5.02 Premonition (TITLE)
4:08:57 - 4:09:48 5.03 Infringement (MENU)
4:09:48 - 4:11:40 5.04 Prepare for Battle (INTERMISSION)
4:11:40 - 4:15:00 5.05 Enhancement (EARTH)
4:15:00 - 4:17:23 5.06 Transmission (BYDO)
4:17:23 - 4:19:46 5.07 Brew the Fighting Spirit (EARTH)
4:19:46 - 4:22:19 5.08 Desire for Annihilation (BYDO)
4:22:19 - 4:23:33 5.09 Overpower (EARTH)
4:23:33 - 4:24:24 5.10 Refraction (EARTH)
4:24:24 - 4:27:31 5.11 Counterflow Airspace (EARTH)
4:27:31 - 4:29:45 5.12 Undulating Airspace (BYDO)
4:29:45 - 4:30:32 5.13 Control Failure (BYDO)
4:30:32 - 4:31:09 5.14 Impatience (BYDO)
4:31:09 - 4:32:57 5.15 Convergence (EARTH)
4:32:57 - 4:35:07 5.16 Remains (BYDO)
4:35:07 - 4:35:13 5.17 Triumph
4:35:13 - 4:35:20 5.18 Silence
4:35:20 - 4:37:22 5.19 Demise (EARTH)
4:37:22 - 4:39:30 5.20 Stupefaction (BYDO)
4:39:30 - 4:41:33 5.21 Surpass (EARTH)
4:41:33 - 4:44:15 5.22 Asymptote (GRANZELLA)
4:44:15 - 4:46:10 5.23 Indulge (GRANZELLA)
4:46:10 - 4:48:53 5.24 Turbid Space (GRANZELLA)
4:48:53 - 4:50:33 5.25 Breakthrough (GRANZELLA)
4:50:33 - 4:53:00 5.26 Mopping Up (GRANZELLA)
4:53:00 - 4:55:18 5.27 Orderly (GRANZELLA)
4:55:18 - 4:55:43 5.28 Eventually (GRANZELLA)
4:55:43 - 4:57:34 5.29 Impulse (BYDO)
4:57:34 - 4:59:05 5.30 Destruction Melody (R-TYPE Stage 1)
4:59:05 - 5:01:26 5.31 Undefinable (R-TYPE Bydo)
5:01:26 - 5:03:20 5.32 Colossus Approach (R-TYPE Stage 3)
5:03:20 - 5:03:24 6.01 COIN
5:03:24 - 5:05:13 6.02 BATTLE THEME (STAGE 1 Encounter)
5:05:13 - 5:06:23 6.03 BOSS THEME
5:06:23 - 5:06:33 6.04 RETURN IN TRIUMPH (STAGE CLEAR)
5:06:33 - 5:08:01 6.05 MONSTER BEAT (STAGE 2 Biological Sinus)
5:08:01 - 5:09:59 6.06 BATTLE PRESSURE (STAGE 3 Giant Battleship)
5:09:59 - 5:11:56 6.07 Muttering... (STAGE 4 Front Base)
5:11:56 - 5:12:13 6.08 TITLE (STAGE 4 CLEAR)
5:12:13 - 5:13:43 6.09 NAME ENTRY (NEXT MISSION CODE)
5:13:43 - 5:14:36 6.10 A Monster Lurking in the Cave (STAGE 5 Nest)
5:14:36 - 5:16:19 6.11 SCRAMBLE CROSSROAD (STAGE 6 Transport System)
5:16:19 - 5:18:13 6.12 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
5:18:13 - 5:18:32 6.13 Womb (STAGE 8 Bydo Empire)
5:18:32 - 5:19:13 6.14 LIKE A HERO (ALL STAGE CLEAR)
5:19:13 - 5:19:20 6.15 THE END OF WAR (GAME OVER)
5:19:20 - 5:19:35 6.16 CONTINUE
5:19:35 - 5:19:52 6.17 TITLE
5:19:52 - 5:21:38 6.18 BATTLE THEME (STAGE 1 Encounter)
5:21:38 - 5:22:49 6.19 BOSS THEME
5:22:49 - 5:22:59 6.20 RETURN IN TRIUMPH (STAGE CLEAR)
5:22:59 - 5:24:27 6.21 MONSTER BEAT (STAGE 2 Biological Sinus)
5:24:27 - 5:26:18 6.22 BATTLE PRESSURE (STAGE 3 Giant Battleship)
5:26:18 - 5:27:23 6.23 Muttering... (STAGE 4 Front Base)
5:27:23 - 5:28:56 6.24 Super Stage (SUPER STAGE)
5:28:56 - 5:29:48 6.25 A Monster Lurking in the Cave (STAGE 5 Nest)
5:29:48 - 5:31:32 6.26 SCRAMBLE CROSSROAD (STAGE 6 Transport System)
5:31:32 - 5:33:28 6.27 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
5:33:28 - 5:33:47 6.28 Womb (STAGE 8 Bydo Empire)
5:33:47 - 5:34:29 6.29 LIKE A HERO (ALL STAGE CLEAR)
5:34:29 - 5:34:38 6.30 THE END OF WAR (GAME OVER)
5:34:38 - 5:36:10 6.31 NAME ENTRY
5:36:10 - 5:36:25 6.32 CONTINUE
5:36:25 - 5:36:42 6.33 TITLE
5:36:42 - 5:38:28 6.34 BATTLE THEME (STAGE 1 Encounter)
5:38:28 - 5:39:39 6.35 BOSS THEME
5:39:39 - 5:39:50 6.36 RETURN IN TRIUMPH (STAGE CLEAR)
5:39:50 - 5:41:17 6.37 MONSTER BEAT (STAGE 2 Biological Sinus)
5:41:17 - 5:43:08 6.38 BATTLE PRESSURE (STAGE 3 Giant Battleship)
5:43:08 - 5:44:14 6.39 Muttering... (STAGE 4 Front Base)
5:44:14 - 5:45:47 6.40 Super Stage (SUPER STAGE)
5:45:47 - 5:46:39 6.41 A Monster Lurking in the Cave (STAGE 5 Nest)
5:46:39 - 5:48:23 6.42 SCRAMBLE CROSSROAD (STAGE 6 Transport System)
5:48:23 - 5:50:19 6.43 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
5:50:19 - 5:50:38 6.44 Womb (STAGE 8 Bydo Empire)
5:50:38 - 5:51:20 6.45 LIKE A HERO (ALL STAGE CLEAR)
5:51:20 - 5:51:29 6.46 THE END OF WAR (GAME OVER)
5:51:29 - 5:53:02 6.47 NAME ENTRY
5:53:02 - 5:53:15 6.48 CONTINUE
5:53:15 - 5:54:32 7.01 OPENING
5:54:32 - 5:56:15 7.02 BATTLE THEME (STAGE 1 Encounter)
5:56:15 - 5:56:58 7.03 BOSS THEME
5:56:58 - 5:57:08 7.04 RETURN IN TRIUMPH (STAGE CLEAR)
5:57:08 - 5:58:33 7.05 MONSTER BEAT (STAGE 2 Biological Sinus)
5:58:33 - 6:00:23 7.06 BATTLE PRESSURE (STAGE 3 Giant Battleship)
6:00:23 - 6:01:19 7.07 Muttering... (STAGE 4 Front Base)
6:01:19 - 6:02:09 7.08 A Monster Lurking in the Cave (STAGE 5 Nest)
6:02:09 - 6:04:00 7.09 SCSCRAMBLE CROSSROAD (STAGE 6 Transport System)
6:04:00 - 6:05:25 7.10 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
6:05:25 - 6:05:42 7.11 Womb (STAGE 8 Bydo Empire)
6:05:42 - 6:07:13 7.12 LIKE A HERO (ALL STAGE CLEAR)
6:07:13 - 6:07:20 7.13 THE END OF WAR (GAME OVER)
6:07:20 - 6:08:42 7.14 NAME ENTRY
6:08:42 - 6:08:55 7.15 CONTINUE
6:08:55 - 6:10:13 7.16 OPENING
6:10:13 - 6:11:55 7.17 BATTLE THEME (STAGE 1 Encounter)
6:11:55 - 6:12:38 7.18 BOSS THEME
6:12:38 - 6:12:48 7.19 RETURN IN TRIUMPH (STAGE CLEAR)
6:12:48 - 6:14:13 7.20 MONSTER BEAT (STAGE 2 Biological Sinus)
6:14:13 - 6:16:04 7.21 BATTLE PRESSURE (STAGE 3 Giant Battleship)
6:16:04 - 6:16:59 7.22 Muttering... (STAGE 4 Front Base)
6:16:59 - 6:17:49 7.23 A Monster Lurking in the Cave (STAGE 5 Nest)
6:17:49 - 6:19:40 7.24 SCSCRAMBLE CROSSROAD (STAGE 6 Transport System)
6:19:40 - 6:21:05 7.25 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
6:21:05 - 6:21:23 7.26 Womb (STAGE 8 Bydo Empire)
6:21:23 - 6:22:54 7.27 LIKE A HERO (ALL STAGE CLEAR)
6:22:54 - 6:23:01 7.28 THE END OF WAR (GAME OVER)
6:23:01 - 6:24:23 7.29 NAME ENTRY
6:24:23 - 6:24:36 7.30 CONTINUE
6:24:36 - 6:26:27 7.31 BATTLE THEME (STAGE 1 Encounter)
6:26:27 - 6:27:12 7.32 BOSS THEME
6:27:12 - 6:27:23 7.33 RETURN IN TRIUMPH (STAGE CLEAR)
6:27:23 - 6:28:50 7.34 MONSTER BEAT (STAGE 2 Biological Sinus)
6:28:50 - 6:30:49 7.35 BATTLE PRESSURE (STAGE 3 Giant Battleship)
6:30:49 - 6:31:54 7.36 Muttering... (STAGE 4 Front Base)
6:31:54 - 6:32:46 7.37 A Monster Lurking in the Cave (STAGE 5 Nest)
6:32:46 - 6:34:24 7.38 SCSCRAMBLE CROSSROAD (STAGE 6 Transport System)
6:34:24 - 6:36:20 7.39 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
6:36:20 - 6:36:41 7.40 Womb (STAGE 8 Bydo Empire)
6:36:41 - 6:38:21 7.41 LIKE A HERO (ALL STAGE CLEAR)
6:38:21 - 6:38:29 7.42 THE END OF WAR (GAME OVER)
6:38:29 - 6:38:43 7.43 CONTINUE
6:38:43 - 6:40:34 7.44 BATTLE THEME (STAGE 1 Encounter)
6:40:34 - 6:41:18 7.45 BOSS THEME
6:41:18 - 6:41:29 7.46 RETURN IN TRIUMPH (STAGE CLEAR)
6:41:29 - 6:42:56 7.47 MONSTER BEAT (STAGE 2 Biological Sinus)
6:42:56 - 6:44:55 7.48 BATTLE PRESSURE (STAGE 3 Giant Battleship)
6:44:55 - 6:46:00 7.49 Muttering... (STAGE 4 Front Base)
6:46:00 - 6:46:52 7.50 A Monster Lurking in the Cave (STAGE 5 Nest)
6:46:52 - 6:48:31 7.51 SCRAMBLE CROSSROAD (STAGE 6 Transport System)
6:48:31 - 6:50:27 7.52 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
6:50:27 - 6:50:48 7.53 Womb (STAGE 8 Bydo Empire)
6:50:48 - 6:52:28 7.54 LIKE A HERO (ALL STAGE CLEAR)
6:52:28 - 6:52:36 7.55 THE END OF WAR (GAME OVER)
6:52:36 - 6:52:49 7.56 CONTINUE
6:52:49 - 6:53:06 8.01 TITLE
6:53:06 - 6:53:10 8.02 COIN
6:53:10 - 6:54:58 8.03 BATTLE THEME (STAGE 1 Encounter)
6:54:58 - 6:55:45 8.04 BOSS THEME
6:55:45 - 6:55:56 8.05 RETURN IN TRIUMPH (STAGE CLEAR)
6:55:56 - 6:57:29 8.06 MONSTER BEAT (STAGE 2 Biological Sinus)
6:57:29 - 6:59:22 8.07 BATTLE PRESSURE (STAGE 3 Giant Battleship)
6:59:22 - 7:00:28 8.08 Muttering... (STAGE 4 Front Base)
7:00:28 - 7:01:24 8.09 A Monster Lurking in the Cave (STAGE 5 Nest)
7:01:24 - 7:03:15 8.10 SCRAMBLE CROSSROAD (STAGE 6 Transport System)
7:03:15 - 7:05:17 8.11 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
7:05:17 - 7:05:36 8.12 Womb (STAGE 8 Bydo Empire)
7:05:36 - 7:06:16 8.13 LIKE A HERO (ALL STAGE CLEAR)
7:06:16 - 7:06:23 8.14 THE END OF WAR (GAME OVER)
7:06:23 - 7:08:01 8.15 NAME ENTRY
7:08:01 - 7:08:15 8.16 CONTINUE
7:08:15 - 7:08:53 8.17 OP.1
7:08:53 - 7:09:13 8.18 OP.2
7:09:13 - 7:09:25 8.19 OP.3
7:09:25 - 7:10:16 8.20 OP.4
7:10:16 - 7:10:35 8.21 OP.5
7:10:35 - 7:10:58 8.22 OP.6
7:10:58 - 7:11:52 8.23 OP.7
7:11:52 - 7:12:37 8.24 TITLE
7:12:37 - 7:13:18 8.25 OP.8
7:13:18 - 7:16:08 8.26 BATTLE THEME (STAGE 1 Encounter - STAFF CREDIT - EASY・NORMAL)
7:16:08 - 7:19:42 8.27 BOSS THEME
7:19:42 - 7:19:54 8.28 RETURN IN TRIUMPH (STAGE CLEAR)
7:19:54 - 7:22:47 8.29 MONSTER BEAT (STAGE 2 Biological Sinus)
7:22:47 - 7:24:48 8.30 BATTLE PRESSURE (STAGE 3 Giant Battleship)
7:24:48 - 7:26:45 8.31 Muttering... (STAGE 4 Front Base)
7:26:45 - 7:28:46 8.32 A Monster Lurking in the Cave (STAGE 5 Nest)
7:28:46 - 7:30:49 8.33 SCRAMBLE CROSSROAD (STAGE 6 Transport System)
7:30:49 - 7:32:50 8.34 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
7:32:50 - 7:34:09 8.35 Womb (STAGE 8 Bydo Empire)
7:34:09 - 7:34:28 8.36 ENDING - EASY
7:34:28 - 7:34:44 8.37 ENDING - NORMAL
7:34:44 - 7:35:13 8.38 ENDING2 - NORMAL
7:35:13 - 7:36:29 8.39 STAFF CREDIT - HARD
7:36:29 - 7:36:38 8.40 THE END OF WAR (GAME OVER)
7:36:38 - 7:36:53 8.41 CONTINUE
7:36:53 - 7:37:01 9.01 TITLE
7:37:01 - 7:37:19 9.02 R9 TO THE FRONT [REMIX] (START)
7:37:19 - 7:43:19 9.03 SOLITARY FLIGHT (STAGE 1 Outer Space)
7:43:19 - 7:44:56 9.04 THE RETURN OF THE ATROCITY [LONG FORM OF BASS MIX] (BOSS STAGE)
7:44:56 - 7:45:08 9.05 TO THE NEXT ZONE! (STAGE CLEAR)
7:45:08 - 7:46:30 9.06 COUNTERATTACK '91 (STAGE 2 Ruins)
7:46:30 - 7:49:05 9.07 WE WET YOU [SEXY BASS MIX] (STAGE 3 Cavity)
7:49:05 - 7:51:17 9.08 GIGANTIC SIDE DOWN [BRASS IMPRESSION] (STAGE 4 Giant Battleship)
7:51:17 - 7:52:41 9.09 FUNKY JUNCTION (STAGE 5 Resource Minefield)
7:52:41 - 7:56:12 9.10 R-DANCE [DEEP OSAKA MIX] (STAGE 6 Recycling Plant)
7:56:12 - 7:57:52 9.11 THE NATIONAL ANTHEM OF BYDO EMPIRE (STAGE 7 Bydo Empire)
7:57:52 - 7:59:13 9.12 ESCAPE FROM THE BYDO [PART 1] (ESCAPE)
7:59:13 - 8:00:34 9.13 ESCAPE FROM THE BYDO [PART 2] (ENDING)
8:00:34 - 8:00:56 9.14 BAD END [NO! NO! NO!] (BAD ENDING)
8:00:56 - 8:03:06 9.15 R-TYPE MEDLEY (STAFF SCROLL)
8:03:06 - 8:03:13 9.16 BE ALL GONE. (GAME OVER)
8:03:13 - 8:20:01 9.17 70'S BLAST ROCK OF ALL NIGHT SHAKING HEADS RADIO CONDITION 16 45 (CONTINUE)
8:20:01 - 8:20:23 9.18 BONUS TRACK (SECRET)
8:20:23 - 8:20:41 9.19 TITLE
8:20:41 - 8:22:20 9.20 BATTLE THEME (STAGE 1, 3, 5)
8:22:20 - 8:23:05 9.21 BOSS THEME
8:23:05 - 8:23:15 9.22 RETURN IN TRIUMPH (STAGE CLEAR)
8:23:15 - 8:24:39 9.23 MONSTER BEAT (STAGE 2, 4, 6)
8:24:39 - 8:25:20 9.24 LIKE A HERO (ALL STAGE CLEAR)
8:25:20 - 8:26:15 9.25 TITLE
8:26:15 - 8:28:17 9.26 R-9, TO THE FRONT! ~ COUNTERATTACK (STAGE 1, 3, 5)
8:28:17 - 8:29:56 9.27 BOSS THEME
8:29:56 - 8:30:06 9.28 STAGE CLEAR
8:30:06 - 8:34:32 9.29 WATER SPLASH (STAGE 2, 4)
8:34:32 - 8:36:07 9.30 NAMELESS SOLDIERS (ENDING)
8:36:07 - 8:36:13 9.31 GAMEOVER
8:36:13 - 8:36:26 9.32 CONTINUE
8:36:26 - 8:38:10 9.33 BATTLE THEME
8:38:10 - 8:38:55 9.34 BOSS THEME
8:38:55 - 8:42:13 10.01 BATTLE THEME (STAGE 1 Encounter)
8:42:13 - 8:42:57 10.02 BOSS THEME
8:42:57 - 8:43:07 10.03 RETURN IN TRIUMPH (STAGE CLEAR)
8:43:07 - 8:45:39 10.04 MONSTER BEAT (STAGE 2 Biological Sinus)
8:45:39 - 8:49:11 10.05 BATTLE PRESSURE (STAGE 3 Giant Battleship)
8:49:11 - 8:51:07 10.06 Muttering... (STAGE 4 Front Base)
8:51:07 - 8:53:55 10.07 A Monster Lurking in the Cave (STAGE 5 Nest)
8:53:55 - 8:57:05 10.08 SCRAMBLE CROSSROAD (STAGE 6 Transport System)
8:57:05 - 9:00:41 10.09 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
9:00:41 - 9:02:14 10.10 Womb (STAGE 8 Bydo Empire)
9:02:14 - 9:02:55 10.11 LIKE A HERO (ALL STAGE CLEAR)
9:02:55 - 9:03:03 10.12 THE END OF WAR (GAME OVER)
9:03:03 - 9:03:30 10.13 TITLE (NOT USE)
9:03:30 - 9:03:35 10.14 R-9, TO THE FRONT! (START)
9:03:35 - 9:05:36 10.15 COUNTERATTACK (STAGE 1 Ruins)
9:05:36 - 9:07:17 10.16 BOSS THEME
9:07:17 - 9:07:28 10.17 STAGE CLEAR
9:07:28 - 9:11:01 10.18 WATER SPLASH (STAGE 2 Cave)
9:11:01 - 9:13:38 10.19 METAL CRUSHER (STAGE 3 Red Sky)
9:13:38 - 9:15:08 10.20 SLIP SLIDIN' AWAY (STAGE 4 Resource Minefield)
9:15:08 - 9:16:45 10.21 DEAD END (STAGE 5 Expansion Base)
9:16:45 - 9:19:08 10.22 BAIYO (STAGE 6 Bydo Empire)
9:19:08 - 9:20:41 10.23 ESCAPE FROM THE EMPIRE (ALL CLEAR)
9:20:41 - 9:20:49 10.24 GAME OVER
9:20:49 - 9:21:02 10.25 CONTINUE (NOT USE)
9:21:02 - 9:21:17 10.26 TITLE
9:21:17 - 9:21:28 10.27 ARMED POLICE UNIT ''GALLOP'' (TITLE)
9:21:28 - 9:22:25 10.28 EMERGENCY SCRAMBLE (NAME ENTRY - GAMEOVER ~ CONTINUE)
9:22:25 - 9:28:52 10.29 THE FUNKY FLAMINGO (ZONE A)
9:28:52 - 9:31:33 10.30 MAJESTIC KILLER (BOSS)
9:31:33 - 9:32:14 10.31 ENSURING SAFETY (ZONE CLEAR)
9:32:14 - 9:35:53 10.32 SUDDENLY (ZONE B)
9:35:53 - 9:40:06 10.33 SHIFT UP PASSAGES (ZONE C)
9:40:06 - 9:43:48 10.34 ELECTRONIC HURRICANE (ZONE D)
9:43:48 - 9:47:59 10.35 PROMENADE JUNGLE (ZONE E)
9:47:59 - 9:51:46 10.36 LIKE THE STARDUST (ENDING)
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