Resident Evil 3 Remake Walkthough Part 5

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Resident Evil 3 Remake Walkthough Part 5
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From Wikipedia, the free encyclopedia
Resident Evil 3
The game cover features Nemesis (above) and Jill Valentine and Carlos Oliveira (below) with the panoramic view of the infested Raccoon City
Developer(s) Capcom[a]
Publisher(s) Capcom
Director(s) Kiyohiko Sakata
Producer(s)
Masachika Kawata
Peter Fabiano
Designer(s)
Masanori Komine
Takashi Ishihara
Programmer(s) Go Azawa
Artist(s)
Cho Yonghee
Yuka Chi
Composer(s)
Masami Ueda
Azusa Kato
Kota Suzuki
Takayasu Sodeoka
Series Resident Evil
Engine RE Engine
Platform(s)
PlayStation 4
Windows
Xbox One
PlayStation 5
Xbox Series X/S
Nintendo Switch
Release PS4, Windows, Xbox One
April 3, 2020
Amazon Luna
June 10, 2022
PS5, Xbox Series X/S
June 13, 2022
Nintendo Switch
November 18, 2022
Genre(s) Survival horror
Mode(s) Single-player
Resident Evil 3[b] is a 2020 survival horror game developed and published by Capcom. It is a remake of the 1999 game Resident Evil 3: Nemesis. Players control former elite agent Jill Valentine and mercenary Carlos Oliveira as they attempt to find a vaccine and escape from a city during a zombie outbreak. The game is played from a third-person perspective and requires the player to solve puzzles and defeat monsters while being pursued by a creature called Nemesis. It was released for PlayStation 4, Windows, and Xbox One in April 2020 and for Amazon Luna, PlayStation 5, and Xbox Series X/S in June 2022, with a Nintendo Switch cloud version released in November 2022.

Most of Resident Evil 3 was developed concurrently with the 2019 remake of Resident Evil 2; both games run on Capcom's RE Engine. Although it features the same premise as the original, many parts were rearranged in favor of a more focused story. To honor the more action-oriented approach of the original, developers revamped the movement speed and animations from the Resident Evil 2 remake and added the ability to dodge attacks. Because some features from the original game were excluded, a separate online multiplayer game, Resident Evil: Resistance, was bundled with Resident Evil 3.

The game received generally favorable reviews from critics, who praised its compelling narrative, tense atmosphere, and graphics. Criticism was targeted at its short length and missing features from the original. The greater emphasis on action and scripted sequences disappointed some critics. The game had sold 8.4 million units by December 2023.[1]

Gameplay

The player, controlling Jill Valentine from an over-the-shoulder perspective, confronts Nemesis.
Resident Evil 3 is a survival horror third-person shooter game.[2] The player controls Resident Evil protagonist Jill Valentine through most of the game; certain sections require the player to control a supporting character, Carlos Oliveira, for short periods.[3] The player must explore the environment to open doors, climb ladders, and pick up items. When an item is collected, it is stored in an inventory that can be accessed at any time. Items in the inventory can be used, examined, and combined to solve puzzles and gain access to areas that were previously inaccessible.[4] The player may pick up maps to reveal unexplored sections in the game's automap, which shows the player's current position and indicates if an area still has items to collect.[5] Cutscenes with occasional quick time events are featured at regular intervals to advance the story.[6]

As the player progresses throughout the game, a variety of computer-controlled monsters will try to hinder the player's progress.[3] The player can acquire and use multiple weapons, including combat knives, firearms, and grenades.[7] Some weapons can be customized with additional parts to improve their performance.[8] A creature called Nemesis is the game's primary antagonist and pursues the player in key moments.[9] He gradually mutates into more aggressive forms as the player defeats him during several encounters.[10] The player has a certain amount of health which decreases when Jill or Carlos take damage.[11] On higher difficulty settings, ammunition and health recovery items are scarce, and getting past opponents without killing them is generally encouraged.[12] Jill has the ability to dodge incoming attacks at close range, while Carlos can perform melee attacks to stagger opponents.[13] If Jill or Carlos die, the player must start the game again from the last save point.[9]

Once the player completes the game on the highest difficulty setting, two additional difficulty modes can be unlocked. These disable autosaves, make opponents tougher to defeat, change certain encounters, and rearrange item locations.[14] Additionally, upon completing the game for the first time, an item shop is unlocked in the game's main menu, allowing the player to spend points on in-game advantages such as items that boost the player's healing and damage, as well as new weapons. Points are earned by completing a number of challenges, ranging from finding all weapon upgrades to destroying hidden bobbleheads known as Charlie dolls.[15] Unlocking items is essential to completing the game's most challenging difficulty modes.[14]

Plot
On September 28, 1998, 24 hours prior to the events of Resident Evil 2, most of Raccoon City's citizens have turned into zombies as the result of an outbreak of the T-virus, a mutagenic virus secretly developed by the pharmaceutical company Umbrella. Jill Valentine, former member of the Raccoon Police Department's Special Tactics And Rescue Service (S.T.A.R.S.), is attacked in her apartment by an intelligent bioweapon known as the Nemesis T-Type, specifically programmed by Umbrella to eliminate all surviving S.T.A.R.S. members. Briefly joined by fellow S.T.A.R.S. officer Brad Vickers before he is killed by zombies, Jill evades Nemesis and is rescued by Umbrella Biohazard Countermeasure Service (U.B.C.S.) mercenary Carlos Oliveira. Carlos explains that he and his group of surviving U.B.C.S. mercenaries - Mikhail Victor, Tyrell Patrick, and Nicholai Ginovaef - have set up subway trains to evacuate civilians from the city. Jill helps them reactivate power to the subway and departs on a train with Nicholai and Mikhail, while Carlos and Tyrell remain behind to find Dr. Nathaniel Bard, an Umbrella scientist who may have developed a vaccine for the T-virus.

After Mikhail expresses his suspicions towards Nicholai over how their platoon was ambushed by zombies, Nemesis attacks the train and kills the civilians. Nicholai betrays and locks Jill and Mikhail out, with the latter sacrificing himself by detonating an explosive that derails the train. Meanwhile, reaching the police department on the notion that Bard is at the S.T.A.R.S. office, Carlos and Tyrell learn the scientist took refuge at a nearby hospital. Carlos is contacted by Jill, who survived the crash while being pursued by a mutating Nemesis. She manages to escape Nemesis, losing consciousness after the monster infects her with the T-virus. Carlos finds Jill half a day later and takes her to the hospital, finding Bard murdered along with the scientist's video entry revealing that Umbrella's board is wiping out the vaccines and any evidence connecting the company to the T-Virus. After Carlos retrieves Bard's vaccine and administers it to Jill, Tyrell discovers that the U.S. government plans to destroy Raccoon City in a missile strike to eradicate the T-virus infestation. Carlos travels to a lab underneath the hospital to find more vaccines, while Tyrell tries to contact whoever he can to prevent the missile strike.

Jill wakes on the day of the missile strike, October 1, and follows Carlos to the lab. Tyrell informs her that the U.S. government will not launch the missiles if they can retrieve a vaccine from the lab within a few hours. Although Nemesis kills Tyrell shortly afterwards, Jill manages to synthesize a vaccine. She also learns that Nicholai is a supervisor hired by an unknown contractor to sabotage Umbrella's efforts to hide their involvement while collecting combat data on the company's bioweapons, including Nemesis. An encounter with Nemesis prompts Nicholai to retrieve the vaccine from Jill as he leaves her to fight the monster. Jill eliminates Nemesis with a railgun and meets up with Nicholai at a helipad. Nicholai destroys the vaccine, acknowledging that the city's fate is not important as long as he gets paid for sabotaging Umbrella. Carlos intervenes and restrains Nicholai, prompting Jill to shoot and injure him. Disgusted by his greed, Jill escapes the city with Carlos via helicopter, leaving Nicholai behind. As the city is destroyed by the missile strike, Jill vows to take down Umbrella at all costs.

Development
Resident Evil 3 was developed by Capcom as a remake of the original Resident Evil 3: Nemesis, which was released for PlayStation in 1999.[16] The idea of producing such a remake was considered shortly after Capcom had started development on the 2019 remake of Resident Evil 2.[17] Because Capcom had previously remastered the 2002 remake of the original Resident Evil in 2015, completing the trilogy became part of their goal.[17] Capcom was assisted by subsidiary K2 Inc and external companies Red Works and M-Two, the latter being founded by former PlatinumGames CEO Tatsuya Minami. PlatinumGames veteran Kiyohiko Sakata, who had originally worked on the first four Resident Evil games as a programmer and designer, was the game's director.[18] While development on Resident Evil 3 and the Resident Evil 2 remake did not start at the same time, there was a significant development overlap between both projects.[17] As a result, both games share certain technologies and run on Capcom's proprietary RE Engine.[19]

Some people who had worked on the original game were involved in the project and had an opportunity to rebuild their vision of what Raccoon City should look like.[19] Because Resident Evil 3 takes place almost concurrently with the events of Resident Evil 2, the development team decided to tie both stories together more than in the originals.[19] Improving the pace of the story and developing better characterizations, especially the relationship between Jill and Carlos, were a major priority.[16] The team wanted Jill to be resilient and capable of surviving nearly impossible odds, while Carlos was designed to feel like her true ally.[16] Their outfits were altered accordingly, with Jill wearing more practical apparel and Carlos sporting a grittier look.[16] Capcom used the likeness of Russian model Sasha Zotova as the basis for Jill's facial appearance.[20] To honor the more action-oriented approach of the original game, the team revamped the movement speed and animations from the Resident Evil 2 remake, and included a counter action which allows the player to automatically aim at an opponent's head after dodging an attack.[21]

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