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Soviets: Red Alert History (C&C 3 Tiberium Wars Mod) Let's Play
Red Alert History is a mod for C&C 3 Tiberium Wars that replaces a lot of content with stuff based off stuff from Red Alert 1, 2, and 3. Though most of the Allied and Soviet buildings appear to be based off of Red Alert 2. Tiberium is largely replaced with Gems and Gold as harvestable resources and infantry can safely pass through them (Tiberium still shows up as map props). The Soviet Faction Replaces Nod and use Tesla Reactors from Red Alert 2 and get a lot more power from a Nuclear Reactor also based off the one from Red Alert 2. As a superweapons they have the Iron Curtain (which I don't build here), Victory Bomb, and Demo Truck which can be called in. Psychic Sensor can deflect enemy missiles and detect stealth unit and can preform a Psychic Scan to gather intel on your enemy. The Soviet Battle Lab is reminisent of the Allied Battle Lab but more "angular". It is also possible to upgrade your vehicles with a variety of mutually exclusive drones like the US Faction can in C&C Generals.
Units of this faction include for Vehicles: Terror Drone, Half Track (A stealth detecting anti-air unit that can transport a infantry unit around), Heavy Tank (a 2 barreled tank reslembling the Warlord tank from the cancelled C&C Generals 2 game and can be upgraded with a machine gun), War Miner (the resource harvester unit), MCV, Tesla Tank, Heavy Assault Gun, Apocalypse Tank (super heavy tank that has rockets to deal with aircraft and can be upgraded with a machine gun), Mammoth Tank (super heavy tank that according to it's description self repairs), and V3 Rocket Launcher (ballistic rocket artillery). Infantry Options are: Conscript (A fast training presumably minimally trained squad of conscripts that can be upgraded with a officer), Flak Trooper (also upgradable with a officer), Engineer, Dog, a unit that blows itself up with a demonetization worthy name, Flame Trooper, Tesla Trooper, and the commando Boris. Trainable aircraft: Hind (can be upgraded with rocket pods and Fieyta anti vehicle missiles) MiG (the fighter jet), Hind Transport (ferries vehicles around and can be upgraded with a gatling gun and rocket pods), Kirov (bomber airship), Kirov MkII (heavier bomber airship that can self repair and has a machine gun).
The mod can be found on ModDB. I didn't make the mod. I got a new Microphone for recording voice lines.
If you like video game mod gameplay, check out my YouTube Channel and Facebook page. I'm also on Instagram.
https://www.youtube.com/channel/UCYfDFcLhjok8Ip6rJHtzAYA
https://www.facebook.com/zanyonepip
https://www.instagram.com/zanyonepip
0:00: This is a look at the Soviet Faction of the Red Alert History Mod for Command and Conquer 3 Tiberium Wars.
0:34: The Tesla Reactor has electricity sound for when you select it.
1:18: The barracks appears to be a import from Red Alert 3, not custom models like the Tesla Reactor and Soviet Refinery.
1:41: I presume the conscripts have minimal training as they're procured like really fast.
2:23: I Think I hit the Random Chance Jackpot, there's like a bunch of Gems now.
2:50: It does resemble the Allied Battle Lab from Red Alert 2, though more Angular.
3:27: The Industrial Commissariat appears to have a statue of Karl Marx holding a beaker.
4:00: The Soviets didn't have Chinook Helicopters, America and some counties America exported them to have them.
4:26: The Soviet Heavy Tank looks pretty good with 2 barrels and what appears to be reactive armor plates.
5:06: Invunerability as a random powerup is Ironic for a vehicle that detonates itself.
6:12: I forgot to capture the Oil Derricks which replace the Tiberium Spikes in this mod.
7:11: Somewhat like the USA in Command and Conquer Generals, some Soviet units can be upgraded with a mutually exclusive drones.
8:25: That Grand Cannon could be problematic.
8:41: WWII era fighter planes seems a bit out of place here.
9:28: The bomber units are selectable apparently.
9:38: The Grand Cannon is gone.
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