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S.T.A.D - LOCATE & DETONATE ( Instructional Airsoft Game Rules)
LOCATE & DETONATE
OBJECTIVES:
One Game = Four Matches
A coin toss will be done to establish which team attains the bomb device first.
The game starts once the Bomb Detonation Squad starts the timer on the device. A loud horn will sound from the device to indicate "MATCH START". The time will be determined upon the agreement by all PLAYERS on both teams prior to game start.
This means if all PLAYERS on both teams agree to a 5 minute timed match, an entire match must be won within 5 minutes even if the device has not been planted. The bomb device will sound warning alarm when the time runs out.
If planting the bomb device is not achieved before the match time runs out, then the team with the MOST players left standing on the battleground, wins. Also, an equal amount of PLAYERS on both sides at the end of the match will result in a "MATCH DRAW".
This means, there will be another match added to the game that will have to be played after the first four matches. Another coin toss will be done to establish which team attains the bomb device.
Team "HEADS"
You are in charge of match start. You must start at your Spawn and you have the bomb. To start the game, just open the device, and touch the "Start Game " option on the screen. The "Loud Horn" will sound which indicates "Game Start" so, to quickly and carefully close the case and lock both tabs on the device will be necessary. You must hurry. Planting the bomb device on either bomb location A or bomb location B will give you quite the challenge. You must work with your fellow mates and strategize your moves.
Eliminating all PLAYERS on the opposing team before the timer runs out also constitutes as a match win.
Team "TAILS"
You must start at your Spawn. When the game starts, you must defend the 2 designated bomb locations while your opposing team is to plant the bomb. If the bomb is planted at a location, your team must quickly but strategically disarm the bomb before the detonation counter runs out. You can also eliminate the entire bomb detonation squad before the bomb detonates to win a match. The detonation timer will be determined upon agreement by all PLAYERS on both teams. For example, if the detonation timer was agreed to be set for 3 minutes, this means there will be a count down timer of 3 minutes for you to make your way to "disarm" the bomb device.
SWITCHING SIDES
Teams will switch team objectives after match 2. For example, if you were on team "Heads", you must now go to the team "Tails" side. You will be the defenders. As well as if you were on team "Tails", you must go to team "Heads" side, you will now be the bomb detonator squad.
ARMING/DISARMING THE BOMB DEVICE
Simply open the device, key in the numbered code, press the enter tab, then quickly and carefully close and lock the 2 tabs of the device.
No Medics and No Revives
This means if you are HIT, you must call your hit, use your dead rag, head to your SPAWN, and wait until match end.
Oh and for the try hards out there, your Blade Combat Skills and the R.I.P option is encouraged. For more information on the R.I.P option, please see S.T.A.D 1 v 1 Deathmatch (Instructional Game Rules) or S.T.A.D TDM (Instructional Game Rules).
Gun Hits = Mag Change
The BOMB DEVICE CARRIER
If you are HIT, you must drop and leave the device where you stand and make your way to your SPAWN. Another PLAYER on your team will have to be the new "Device Carrier" and must acquire the device where it lays to complete the objective.
Goodluck out there mates!
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