Player Behavior Tree & Damage on Enemy Collision ~ 1 Bit Platformer Part 14 ~ Godot 4.3

4 months ago
7

Turning Player Logic into a Beehave Behavior Tree as an alterative to a Finite State Machine setup. We add the components for health and blackboard setup so the behavior tree can work properly.

Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055

Assets & Credits ➣ https://pastebin.com/qa4NiTyu

Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/

➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs

00:00 - What to Expect
00:22 - Make Wander Running Until Interrupt
01:54 - Fix: Player Jump not Working
02:28 - Increase Gravity on Basic Projectile
03:19 - Player Beehave Tree
05:54 - GroundInputAction
09:42 - Player Hit Action
15:27 - Interrupting Ground Input Action
22:07 - Add Sprite Reference to PlatformerCharacter2D
24:26 - Debugging Player Animations
28:35 - Wrapup

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