Directional Knockback for CharacterBody2D ~ 1 Bit Platformer Part 12 ~ Godot 4.3

4 months ago
7

Apply a knockback vector to a CharacterBody2D on hit from projectiles landing. Part of the bigger series on building a projectile platformer 2D game in Godot 4.3.

Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055

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Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/

➣ Support Channel with Crypto Donations
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00:00 - What to Expect
00:28 - Knockback Object
05:35 - Adding Knockback Movement to PlayHitAction
11:35 - First Test
13:14 - Hit Data Updates
14:19 - Fix:: Remove Hit Data if no Knockback
16:33 - Second Test
17:11 - Left Right Ground Knockback
23:44 - Calculate Hit Position from CharacterBody2D
26:52 - Wrapup

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