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No Game Engine Game Dev: Word Sleuth 022: Tech debt and Part 1 of embedding UVs
Streamed on 2024-07-29 (https://www.twitch.tv/thediscouragerofhesitancy)
Game Engines are for sissies!
I was computing the world transform every time it was requested. Today, I fixed that so it would cache the world transform and only recalculate it when necessary.
Then we looked at the mismatch between the different quad rendering types to bring them into alignment. Only TexQuad/TexQuadBatch had a difference and we refactored to make them the same. I decided on the convention of the first corner always being the top-left, then moving clockwise.
Finally, I started adding UVs to the image embedding process. I got pretty close to having all the information we need embedded, but there is a short list of things to tackle tomorrow. Then it will be testing time.
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