Create and Launch Projectiles - 1 Bit Platformer P3 - Godot 4.3 Tutorial

7 months ago
7

Learn how to instantiate projectiles effected by gravity and physics interactions in Godot 4.3. As cleanup, we also set the background color to black as intended for 1 bit and move the jump functions to the Platformer Character class so it can be reused with enemies later.

Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055

Assets & Credits ➣ https://pastebin.com/qa4NiTyu

Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/

➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs

00:00 - What to Expect
00:15 - Set Background Clear Color to Black
01:07 - Move Jump Code to PlatformerCharacter2D
02:28 - Can Jump Toggle Property
04:13 - Add Foliage to Game Map
05:49 - Replacing Collidable Ground Tiles
09:00 - Tile Physics Collisions
10:45 - Add Projectile Shooter to Player
13:09 - Fireable Resource
16:38 - Projectile Scene
24:19 - Instantiate Projectiles on Shoot Action
31:17 - Creating World Node2D for Projectiles Parent
32:44 - Projectile Spawn Position
34:41 - Testing
35:29 - Naming Instanced Projectiles
36:01 - Wrapup

Loading comments...