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Dr Andrew Paquette PhD
BIOGRAPHY. ANDREW PAQUETTE
Education:
• PhD, King’s College London; Education, 2018
o Spatial Visualization and Professional Competence: The Development of Proficiency Among Digital Artists
• Senior lecturer/Art Department manager/co-founder International Game Architecture and Design/Breda University Applied Sciences, Netherlands
• 2003-2005 Five one-man shows at the LeKae Gallery in Scottsdale, Arizona
• 1994-2003, Art director and CG artist at the following companies: Rhythm & Hues, Sony Pictures Imageworks, Cinesite, Universal Studios Digital Arts, SquareUSA, and Epic Games. Projects include: Daredevil, Spider-Man, Space Jam, Parasite Eve, Scooby-Doo Night of a Hundred Frights, and Full Spectrum Warrior
• 2022, Compass Books, Artist, story “True North” in anthology Giant-Size Two-Fisted Manly Tales
• 2022, US Army, penciler/inker, cover artist Medal of Honor series, “John Donovan” and “Thomas Custer”
• 1990-1994, Marvel, DC, and Harris Comics. Penciler/artist on Harsh Realm, Daredevil Annual #9, Nightbreed #17, Hellraiser #14, Deathstroke #27, and Teen Titans #87
• 1986-1990, numerous clients, including: Time magazine, Atlantic Monthly Press, Scholastic, New York Times, CBS Records, Bantam Books, Daily News Magazine, and Turner Broadcasting
Lecturing:
2006-2018
Fine Art:
Feature films and video games:
Comic Books:
Illustration:
Research
• 2023-current Research Director, New York Citizen’s Audit
• 2022-current The https://zarkfiles.substack.com/ research blog
• American Thinker:
o Information Warfare in New York
o The University Dilemma
o Rev. Pawlowski vs, the State
o Criminalizing Protest at the Capitol
• 2022-current Columnist for Red Voice Media
• 2020-2021 Staff writer, Law Enforcement Today
• The Caesar Cipher and Stacking the Deck in New York State Voter Rolls
o 2023, Journal of Information Warfare, Vol. 22, No. 2 pp 86-105
• Twitter impressions >4,000,000/48 hours
• Spatial visualization and professional competence
o 2018, Springer/Verlag London
• The interpretation of independent agents and spiritual content in dreams
o 2018 International Journal of Dream Research, Vol. 11, No. 2 pp 86-105
• ResearchGate reads: 1,537 as of 5/30/2023 https://www.researchgate.net/publication/328661222_The_interpretation_of_independent_agents_and_spiritual_content_in_dreams
• Race cars and the hell box: Understanding the development of proficiency among digital art students
o 2016 Art Design & Communication in Higher Education, Vol. 15, No. 1, pp 7-34 https://www.researchgate.net/publication/302475177_Race_cars_and_the_hellbox_Understanding_the_development_of_proficiency_among_digital_art_students
• The Rarity of Unambiguous Symbols in Dreams: A Case Study
o 2016 Journal of Scientific Exploration Vol. 30, No. 2, pp 199-215
Writing:
ResearchGate reads: 913 as of 5/30/2023 https://www.researchgate.net/publication/301522577_The_Rarity_of_Unambiguous_Symbols_in_Dreams_A_Case_Study
• Can Death-Related Dreams Predict Future Deaths? Evidence From a Dream Journal Comprising Nearly 12,000 Dreams
o 2014 Journal of Scientific Exploration, Vol. 29, No. 2 pp 331-343
o ResearchGate reads: 7,556 as of 5/30/2023 https://www.researchgate.net/publication/274953028_Can_Death-Related_Dreams_Predict_Future_Deaths_Evidence_from_a_Dream_Journal_Comprising_Nearly_12000_Dreams
• An Introduction to Computer Graphics, second edition
o 2013, Springer/Verlag London
o Digital downloads: 24,428 as of 12/6/2020
• NDE Implications from a Group of Spontaneous Long-Distance Veridical OBEs
o 2012 Journal of Scientific Exploration, Vol. 26, No. 4 pp 791-824
o ResearchGate reads: 1,258 as of 5/30/2023 https://www.researchgate.net/publication/233864201_NDE_implications_from_a_Group_of_Spontaneous_Long_Distance_Veridical_OBEs
• A New Approach to Veridicality in Dream Psi Studies
o 2012 Journal of Scientific Exploration, Vol. 26, No. 3 pp 589-610
o ResearchGate reads: 600 as of 12/6/2020 https://www.researchgate.net/publication/233864195_A_New_Approach_to_Veridicality_in_Dream_Psi_Studies
• Dreamer: 20 years of psychic dreams
o 2011, O Books/John Hunt Publishing
• Computer Graphics for Artists II: Environments and Characters
o 2009, Springer/Verlag London
o Digital downloads: 13,458 as of 12/6/2020
• Computer Graphics for Artists
o 2009, Springer/Verlag London
o Digital downloads: 13,167 as of 12/6/2020
• Peripheral Vision (screenplay)
o 2004, Black Coat Press
Speaking:
• 2021-2022 Multiple town halls in New York
o New York Citizen’s Audit research findings
• 2014 SRHE Academic Practice Network /London
o The expertise of visualisation in three-dimensional computer graphics
• 2014 NHTV Zorgcongres /Netherlands
o IGAD Anatomy
• 2013 SRHE annual conference/Wales
o Race Cars and the Hellbox: Understanding the Development of Professional Competence among Computer Animation Students
• 2012 SIGGRAPH Asia /Singapore
o Fitness for use: Introduction to professional standards in modeling
• 2011 Amsterdam Dream Conference/Netherlands
o 22 Years of Psychic Dreaming
• 2011 IASD annual conference /Kerkrade, NL
o When Symbols aren’t Symbols
o Spiritual Dreams and Psi
• 2007 Game Developer’s Conference, Lyon
o Production Design as if you know what you are doing
Photography
• 2020 Verizon TV spot, “Pay it Forward”
Lecturing:
• Senior lecturer/Art Department manager/co-founder International Game Architecture and Design/Breda University Applied Sciences, Netherlands
2006-2018
Fine Art:
2003-2005 Five one-man shows at the LeKae Gallery in Scottsdale, Arizona
Feature films and video games:
• 1994-2003, Art director and CG artist at the following companies: Rhythm & Hues, Sony Pictures Imageworks, Cinesite, Universal Studios Digital Arts, SquareUSA, and Epic Games. Projects include: Daredevil, Spider-Man, Space Jam, Parasite Eve, Scooby-Doo Night of a Hundred Frights, and Full Spectrum Warrior
• 2022, Compass Books, Artist, story “True North” in anthology Giant-Size Two-Fisted Manly Tales
• 2022, US Army, penciler/inker, cover artist Medal of Honor series, “John Donovan” and “Thomas Custer”
• 1990-1994, Marvel, DC, and Harris Comics. Penciler/artist on Harsh Realm, Daredevil Annual #9, Nightbreed #17, Hellraiser #14, Deathstroke #27, and Teen Titans #87
Comic Books:
Illustration:
1986-1990, numerous clients, including: Time magazine, Atlantic Monthly Press, Scholastic, New York Times, CBS Records, Bantam Books, Daily News Magazine, and Turner Broadcasting
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