Big Shell Project [Part 38] | BO3 Custom Zombies ModTools - More Audio Clipping / Coding

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Join me for Mapping / ModTools Monday as we work on recreating Big Shell from Metal Gear Solid 2 - Sons of Liberty using the Black Ops III mod tools for BO3 Custom Zombies (PC/Steam). Today we are trying to converting audio into the modtools using audacity. Audio files must be .wav, Signed 16-bit, 48000hz. Sublime text/code editor.

Twitter: https://twitter.com/JdaDelete
Discord for BO3 Zombies: https://discord.gg/3XRQC8pD7U
BO3 Custom Zombies Map (Shadow Moses Incident):
https://steamcommunity.com/sharedfiles/filedetails/?id=2737647926
If you know of better methods or more up to date tools please let me know. This method worked so I stuck with it. Have fun mapping and please share your projects in the comments.

Export Tools by DTZXPORTER
https://dtzxporter.com/tools/exportx

Blender 2.79
https://www.blender.org/download/releases/2-79/

Blender 2.79 Add-On
https://github.com/CoDEmanX/blender-cod

Devraw Community Releases/Guides/Forums:
https://www.devraw.net/

BO3 Scripting API (Hosted by Zeroy)
https://scripts.zeroy.com/

Stream includes bo3 zombies, metal gear solid 2, custom zombies, map creation, jda62, blackops3, bo3, bigshell, ModTools

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