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![[REVISED BUILD] Striker-AOK (50% Armor on Kill) / #Division2 08-05-24) #TomClancy #wz](https://1a-1791.com/video/s8/6/Z/B/-/S/ZB-Sr.qR4e.jpg)
[REVISED BUILD] Striker-AOK (50% Armor on Kill) / #Division2 08-05-24) #TomClancy #wz
CONCLUSION: In the end, this build is similar to other builds I use... mostly a tweak to get more Armor and Armor on Kill. 50% Armor on Kill is only doable by losing Coyote's Mask which is a big drop in damage. Using Emeline's Guard SMG instead of a Banshee with Preservation will add 10% AOK to all the numbers down below at the cost of noticeably reduced damage.
Use 20% Armor on Kill (Gunner + Deathgrips OR Palisades) if you're confident you can joust with multiple enemies at close range. I consider 20% Armor on Kill to be the minimum for rushing enemy positions. Deathgrips will make you slightly tougher when your Armor is gone. Palisades allows for slightly more damage.
Use 30% Armor on Kill (Gunner + Coyote's Mask + Preservation + Ceska Vyroba) if you'd like more Armor on Kill that comes more slowly but the build offers similar damage to 20%. Ceska allows you to restore DTOOC to the St. Elmo's 3rd attribute and remove CHC mods from the armor in favor of more damage.
Use 40% Armor on Kill (Gunner + Coyote's Mask + Preservation + Deathgrips OR Palisades) for more protection but there is a noticeable drop in damage coming down from 30% AOK.
Use 50% Armor on Kill ((Gunner + Preservation + Deathgrips AND Palisades), for good tanking ability, but you'll notice ANOTHER drop in damage coming down from 40% AOK. IMHO, 50% Armor on Kill will not save a character if surrounded by enemies. The sweet spot is 20% to 30% AOK.
Build Breakdown:
Gunner
Main Weapon: St. Elmo's Engine w/ Critical Hit Chance 3rd Attribute
Secondary Weapon: Banshee SMG w/ Preservation
Pistol: 93R
Mask: Palisade Steelworks (CHCx2)(Critical Hit Damage)(Blue Core)
Chest: Striker's Battlegear (Critical Hit Damagex2) (Blue Core)
Holster: Striker's Battlegear (Critical Hit Damagex2)(Blue Core)
Backpack: Striker's Battlegear (CHC)(Critical Hit Damagex2)(Blue Core)
Gloves: Deathgrips (CHC)(10% Armor on Kill)(+30% Health)(Blue Core)
Kneepads: Striker's Battlegear (Critical Hit Damage)(Blue Core)
Striker Shield / Crusader Shield
Revive Hive
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