Tabletop Mercenary, Episode 10: Talking About Design Bloat in TTRPGs

23 days ago
21

It's sometimes hard to know when enough is enough when it comes to TTRPGs. However, if you aren't careful, you can easily wind up with both design bloat, and mission creep. Keeping these two terms in mind can help you trim the fat from your games, while also making sure you aren't biting off more than you can chew.

Support Tabletop Mercenary

In addition to subscribing to the channel, and liking and sharing the video, consider doing the following:

- Subscribe to the Azukail Games YouTube channel: https://www.youtube.com/@AzukailGames

- Become a Patreon Patron: https://www.patreon.com/theliterarymercenary

- Buy Me a Ko-Fi: https://ko-fi.com/theliterarymercenary

Outro music is "Robot Scrapyard," and transitions feature pieces of the tracks "Warlock's Whispers" and "Dark City" by Tabletop Audio: https://tabletopaudio.com/

Loading comments...