How to Handle Boss Rotations in Multiplayer Games Finding the Perfect Balance

1 month ago
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I don't know how they should handle boss rotations because like I think that having to make a group and like people should want to do bosses and test bosses out themselves rather than having to do them in a group but whenever you can literally forex your rewards People are going to want to do them with a group and you would feel stupid not doing them with a group So how do you handle that Like I don't know what the solution for that is because like at one point Like it's really good that people want to play together and group up to do the dungeons and like it should be rewarded that people want to play together but whenever that reward is so high that like it's just that's an insane like make it two x yeah even poe doesn't know well they're trying something new with that because like the uber bosses created the same dynamic where like i assume that poe you know they're changing the way those caps those keystones work because anybody who wasn't running uber bosses was selling their invitations And I think the same thing would happen with Diablo in a different way So it's like how do you get people to play the game naturally without feeling like they have to do something

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