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Grand Theft Auto: Vice City (PC) - When you play at 60 Frames Per Second...
This is nothing but a legendary entry into a series that needs no introduction. That said, one thing people seem to forget about Grand Theft Auto: Vice City is that, even at the time of release, the game had a boat load of technical problems when it hit PC - one such problem related to the frame-rate.
You see, as a console to PC port, Vice City was never designed to run any faster than 30 frames, anything quicker than intended makes the experience fall apart. The world physics in particular become extremely exaggerated at faster speeds and game scripts likewise break as a result of the change furthermore.
Alas, this is just one of many glaring issues with this action adventure sandbox. Both Vice City and Grand Theft Auto 3 never had the cleanest visual set-up, even on native PlayStation 2 hardware. There are some rough looking graphics here, with awful motion-blur (which can be switched off thankfully), awkward pop-in (which is still prevalent to some extent), ropey animations, and blocky character models, of which never looked good on any system really. Ofcourse, the crux of Vice City was its open-world but, now that we are reaching the 20th anniversary of it's release, the weaknesses of Rockstar's design are really starting to show.
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