Super Metroid - snes

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Super Metroid (スーパーメトロイド Sūpā Metoroido?) is an action-adventure video game released in 1994 for the Super Nintendo Entertainment System. It is the third game in the Metroid series and was developed for Nintendo by its subsidiary, R&D1. Super Metroid is a direct sequel to Metroid II: Return of Samus from 1991. In it, the player controls bounty hunter Samus Aran, who travels to the planet Zebes to recover a Metroid stolen by the Space Pirates. During her adventure, Samus will find upgrades for her armor while searching for bosses and her ultimate goal, the Metroid.

The game was directed and written by Yoshio Sakamoto, produced by Makoto Kano, and programmed by Intelligent Systems, with Gunpei Yokoi serving as general manager. It was the first to contain 24-megabits on the Super Nintendo cartridge,[1] which was an advance at the time, with more refined graphics and great quality sound. The gameplay focuses on exploring 2D scenarios in large open-world areas, with the player collecting various items and power-ups. It introduced new concepts to the series, such as the inventory screen, the automatic mapping unit, and the ability to shoot in all directions.

Super Metroid received high praise from critics due to its atmosphere, gameplay, music and graphics. It is often cited as one of the greatest video games of all time. It sold an estimated 1.42 million copies worldwide by the end of 2003. Alongside Castlevania: Symphony of the Night, Super Metroid is credited with establishing the "Metroidvania" genre, inspiring numerous independent games and developers. It has also become popular among speedrunning players.

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