Gedonia 2, pre-alpha 0.1: a little more archer
A little grinding for a few more levels and to unlock more useful archer skills later, I find no use for the power shot or kick skills anymore. They're too slow, weak, and stamina-hungry. Wastes of time.
Upgrading rogue shot to hit multiple targets instead of only one in exchange for a longer cooldown, paired with upgraded multishot with a tighter spread, makes archer feel more like you're carrying a shotgun rather than a bow. Long distance shots have terrible accuracy.
Double jumping during combat is worse than standing still for 1 second while enemies are in hot pursuit of you. Your horizontal movement drags to a near-halt which lets melee enemies catch up to you very easily and gives long-range enemies the only opportunity to hit you with projectiles you'd normally be able to simply walk around when dodging doesn't work.
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