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![Battlefield Hardline - Part 10 - Independence Day](https://1a-1791.com/video/s8/1/x/w/4/a/xw4aq.qR4e-small-Battlefield-Hardline-Walkth.jpg)
Battlefield Hardline - Part 10 - Independence Day
Miami is embroiled in a drug war and Officer Nicholas "Nick" Mendoza has just made detective. Alongside his partner, veteran detective Khai Minh Dao, he follows the drug supply chain from the streets to the source. In a series of increasingly off-the-books cases, the two detectives come to realize that power and corruption can affect both sides of the law.
The focus of the game is the "war on crime", breaking away from the military setting that characterized the series. As such, the main factions in Hardline are the police Special Response Units and criminals. Players have access to various military-grade weapons and vehicles, such as the Lenco Bear Cat, as well as having police equipment such as tasers and handcuffs.
Hardline also uses the "Levolution" mechanic from Battlefield 4. For example, in the map "Downtown" players can send a construction crane crashing into the building, ripping down debris from the central buildings in downtown, which falls down on the streets of Los Angeles. This time, every map features multiple Levolution events, both small and large.
Many new game modes are featured in Hardline, including "Heist", "Rescue", "Hotwire", "Blood Money", and "Crosshair" Mode.
Heist: The criminals must break into a cash filled vault (or as featured in some maps, blow open the doors of an armored truck) then move the cash filled packages to an extraction point; the police must stop them. If the Criminals manage to escape by bringing all the money to the extraction point, they win.
Blood Money: Both factions must retrieve money from an open crate in the center of the map, then move it back to their respective side's armored truck. Players can also steal money from the opposing team's truck. The team that first deposits $5 million worth of money into their truck or the team with the most money under a time limit wins.
Hotwire: Drivable cars take the role of traditional Conquest "flags". Like Conquest, capturing cars (done by driving above a certain "cruising" speed) will bleed the enemy team's reinforcement tickets. The team who reduces the others to zero or who has the most tickets remaining after the time limit wins.
Rescue: In a 3 minute long 5 vs 5 competitive mode, S.W.A.T. officers must try to rescue hostages held by criminal forces. The cops win by either rescuing the hostage(s) or by killing all the criminals. Criminals win by killing all the cops, or defending the hostages until the negotiations are over. Each player has only one life in this mode, which means no respawns.
Crosshair: The second competitive game mode in Battlefield Hardline. Crosshair is also 3 minutes long, 5 vs 5 with only one life. In Crosshair the criminals are trying to kill a player-controlled VIP on the cops side who is a former gang member turned states witness. The criminals win by killing the VIP and the cops win by getting the VIP to the extraction point.
#battlefieldhardline #battlefieldhardlinegameplay
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