The Boardgame Mechanics Review The Speicherstadt

9 months ago
2

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0:00 - Intro
0:07 - Title Screen
0:26 - Description of the Game
1:42 - Components
3:06 - Final Thoughts
5:36 - Credits

The Speicherstadt is an auction card game. Players compete for victory points, which come mainly from contracts (sets of resources) and special cards (like a collected set of 1-4 identical "counting offices", the port rewarding collected ship cards etc.). The game is built on two core concepts:

1. Players bid for cards by building "towers" with their meeples over them. Each meeple in a tower increases the cost of a card - but only for players "below" it. This is the main mechanic of the game - players must consider WHEN to bid (place their meeple) over a certain card and when to use their meeples to make others pay more. This is important, because a player can make only three bids during a round.

2. Players are punished by negative points for not collecting firemen cards. Thus, ignoring security may cost a player a victory. By many players, the "punishing" mechanic is considered a trademark of the author - Stefan Feld.

The deck is divided into four seasons - winter, spring, summer and autumn. In later seasons, more powerful cards appear, so players need to think ahead in managing their resources.

—description from the publisher

To watch a few rounds of play through check out the link below:
https://youtu.be/9p-6cWZFFNA

For more information about The Speicherstadt:
https://boardgamegeek.com/boardgame/66505/speicherstadt

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