Top Global trigeal 1 vs 5 not dead

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Top Global trigeal 1 vs 5 not dead

Tigreal’s skills in Mobile Legends
Passive – Fearless
Tigreal gains a stack of blessing each time he casts a skill or is hit by a basic attack. At four stacks, he will consume all the stacks to negate the damage of the next basic attack he receives.

There is an indicator above his head showing the number of stacks of Fearless.
A stack of blessing lasts for several seconds. However, at full stacks, the blessing remains until he absorbs a basic attack.
He doesn’t gain stacks from minion attacks and doesn’t absorb them as well.
Jungle monsters, including the Turtle and Lord, and turrets can trigger the passive. Use this to protect your allies from their attacks.

First skill – Attack Wave
Tigreal sends a shockwave in the target direction, dealing physical damage to enemies in a fan-shaped area and slowing them by. The slow effect scales with the shockwave’s travel distance.

With its low cooldown and decent damage, you can use Attack Wave to help clear minion waves.
Each one of the three shockwaves applies a slowing effect that can stack.
The shockwaves can go through walls.

Second skill – Sacred Hammer
Tigreal charges in the target direction, dealing physical damage to enemies in his path and sweeping them along with him.

He can cast this skill again within four seconds, dealing physical damage to enemies in front and knocking them airborne.

Get Sacred Hammer at level one and use it to disrupt the enemy jungler’s farming of either the purple or orange buff.
Max out this skill first to lower its cooldown, as this is his mobility skill. However, this won’t enable you to go through any walls.
You can use this to sweep enemies within the reach of your team or turret. Alternatively, you can use this to push them away to save your allies.
Extend the charging range of this skill with Flicker. However, you can’t bring the enemies you dragged with you after casting the battle spell.

Ultimate – Implosion
Tigreal begins channeling, pulling nearby enemies toward him, then smashes the ground with his hammer, dealing physical damage to enemies in the area and stunning them. The channeling can be interrupted by transformation and airborne effects.

Enemies can escape the pulling effect of Implosion using blink or dash abilities.
To catch them off-guard, combo this with Flicker.
While this has a decent AoE, don’t hesitate to use this against one enemy hero, especially if they are an important target, such as the jungler or gold laner.
After using Imposion, adjust your positioning so that you hit the enemies with Sacred Hammer.
The skill’s cooldown starts after the channeling. When it gets interrupted, it doesn’t go on cooldown, so you can use it again.

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