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GBU Reviews - Zelda Tears Of The Kingdom
Tears of the Kingdom is the evolution of Breath of the Wild. The series has changed its core aesthetics of play!
Follow me on today's episode, where we'll talk about the concept of the aesthetics of play and discuss how Zelda is handling the shift. From the opening hook to the new inventory tied to an open-world crafting game.
Read the full paper that began the aesthetics of play here: https://users.cs.northwestern.edu/~hunicke/MDA.pdf
Another episode of GBU reviews where I'll break down the good things I like, the bad things that need work, and suggest some ugly, back of the napkin solutions that I would have tried if I were on the design team.
Support Me / Socials:
Twitter - @GBU_GameReviews
Chapters:
0:00 Intro
1:25 The Good
3:59 The Bad
4:53 The Aesthetics Of Play Listed
6:37 The Bad Continued
10:31 The Ugly
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