Max Payne (Part 4) | Let The Gun Do The Talking

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Max Payne Walkthrough Gameplay (Part 4) | Let The Gun Do The Talking (PS2/XBOX/PC)

Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports for the PlayStation 2 and Xbox and a tie-in game for the Game Boy Advance were later released by Rockstar Games. A Mac OS port was published on 16 July 2002 by MacSoft in North America and Feral Interactive in the rest of the world. A Dreamcast version of the game was also planned, but got canceled due to the discontinuation of the console. The game was re-released on 27 April 2009 as a downloadable game in the Xbox Originals program for the Xbox 360. The game was also re-released in 2012 as a downloadable game in the PlayStation Store for the PlayStation 3 under the PS2 classics banner, iOS, Android, and in April 2016 for the PlayStation 4 as a PS2 emulated downloadable game in the PlayStation Store.

The game centers on former NYPD detective Max Payne, who attempts to solve the murder of his family while investigating a drug trafficking case involving a mysterious new designer drug called "Valkyr". While doing so, Max becomes entangled in a large and complex conspiracy, involving a major pharmaceutical company, organized crime, a secret society, and the U.S. military. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are allusions to Norse mythology. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was one of the first games to feature the bullet-time effect popularized by The Matrix.

Max Payne received very positive reviews and was praised for its exciting gunplay and use of noir storytelling devices, with some citing it as one of the best video games ever made. The game won a large number of accolades upon its release, including the BAFTA Award. Its success launched the Max Payne franchise, starting with Max Payne 2: The Fall of Max Payne in 2003. The games later inspired a feature film of the same name.

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The player assumes the role of the titular character, with gameplay revolving around the use of the bullet time mechanic during firefights — when triggered, time is slowed down to such an extent that the speed at which bullets and other projectiles move is slow enough to be seen by the naked eye. Although Max's movement is also slowed, the player is still able to move and react in real-time, allowing them more time to plan and react to enemies.

In addition to the standard game difficulty, "Fugitive", the game also features "Hard-Boiled", which increases damage taken while limiting health and ammo supplies; "Dead on Arrival", which limits the player to only seven saves per chapter; and "New York Minute", which forces the player to complete each chapter within an allotted time. Upon completing the game on "Dead on Arrival", the player unlocks "The Last Challenge" (also known as "End Combat" or "Final Battle" in other releases), which gives the player a select amount of painkillers, weapons, and ammunition, and puts them in a firefight with perpetual bullet time against the "Killer Suit" hitmen seen during the later parts of the game's campaign.

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