UE Blueprint Fundamentals | Class #2-2 | Vectors
In this Unreal Engine blueprint tutorial we are striving to help unlock your understanding of "Vectors." This is NOT a math class. We're going to be using visual examples and unreal engine to help solidify the concepts. This is technically an addendum to our variables tutorial, but can be viewed as a stand alone primer for real time applications. 🎮🚀 Vectors are everywhere in game and virtual production so you can imagine a strong foundation is important. Because "vector" is an overloaded term that can cause confusion we are going to strive to help and visually define "Geometric vs Standard" vectors. Perfect for beginners and experienced developers alike!
In this video, we'll cover:
✅ Vectors as a list of numbers
✅ Vectors as a geometric representation of a direction and a magnitude
Whether you're new to Unreal Engine or looking to expand your knowledge, mastering arrays and maps in Blueprints will boost your game development skills! Don't miss out on this valuable addition to our variables training series.
Got questions or feedback? We'd love to hear from developers of all experience levels. Drop a comment below, and let's grow together as a game development community! Remember to like, share, and subscribe for more Unreal Engine tutorials and game development tips. Happy developing! 🕹️🌟
0:00 - Intro: Vectors in Unreal Engine
0:58 - Vector as a list
4:37 - Geometric Vector
9:43 - Scaling
11:29 - Normalize
13:30 - Drawing Vectors
17:36 - Addition
20:32 - Subtraction
27:27 - Subtraction applied
34:28 - Dot Product
39:20 - Cross Product
44:05 - Wrap-up
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