Big Shell Zombies - Planning Animations for Harrier

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Contining the process of recreating Big Shell from Metal Gear Solid 2 - Sons of Liberty using the Black Ops III mod tools for BO3 Custom Zombies on steam. Will be in blender trying to make animations for the harrier boss battle.
Afterwards we heading over to SynthTrax Live DJ Stream:
https://rumble.com/v407p0c-friday-night-synthwave-80s-90s-electronica-and-more-dj-mix-livestream-class.html

Export Tools by DTZXPORTER
https://dtzxporter.com/tools/exportx

Blender 2.79
https://www.blender.org/download/releases/2-79/

Blender 2.79 Add-On
https://github.com/CoDEmanX/blender-cod

If you know of better methods or more up to date tools please let me know. This method worked so I stuck with it. Have fun mapping and please share your projects in the comments.

Check out some Other Projects:
Causality (Audio Book) by Convoluted Concepts:
https://youtu.be/CBIxe9MM53I

BO3 Custom Zombies Map (Shadow Moses Incident):
https://steamcommunity.com/sharedfiles/filedetails/?id=2737647926

bo3 zombies, metal gear solid 2, custom zombies, map creation, jda62, blackops3, bo3, bigshell

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