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STARING INTO THE ABYSS | Silent Hill 2: Enhanced Edition (Part 5)
Part 5 of my playthrough of Silent Hill 2: Enhanced Edition for PC.
Enhanced Edition Mod - https://enhanced.townofsilenthill.com...
Silent Hill 2 is a 2001 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from September to November, originally for the PlayStation 2. The second installment in the Silent Hill series, Silent Hill 2 centers on James Sunderland, a widower who journeys to the town of Silent Hill after receiving a letter from his dead wife informing him that she is waiting there for him. An extended version containing an extra bonus scenario, Born from a Wish, and other additions was published for Xbox in December of the same year. In 2002, it was ported to Microsoft Windows and re-released on PlayStation 2 as a Greatest Hits version, which includes all bonus content from the Xbox port. A remastered high-definition version was released for the PlayStation 3 and Xbox 360 in 2012 as part of the Silent Hill HD Collection.
Work on Silent Hill 2 began in June 1999, soon after Silent Hill had been completed. Its narrative was inspired by the Russian novel Crime and Punishment (1866) by Fyodor Dostoevsky, and some of the influences on the game's artistic style include the work of film directors David Cronenberg, David Fincher, David Lynch, and Alfred Hitchcock; cultural references to history, films and literature can be found in the game. In contrast with the previous title, whose narrative concerned cult activity, Silent Hill 2 focuses directly on the psychology of its characters.
Silent Hill 2 received critical acclaim. Within the month of its release in North America, Japan, and Europe, over one million copies were sold, with the greatest number of sales in North America. During release, it was widely praised for its story, use of metaphors, symbolism, psychological horror, and taboo topics, soundtrack, atmosphere, graphics, monster designs, and sound design. However, it received criticism for its controls despite their improvement over the previous game's. It is often considered to be one of the greatest horror games ever made and among the greatest video games of all time, as well as a key example of video games as an art form. The game was followed by Silent Hill 3 in 2003.
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