Rogue Engine - Setting Up For AR - In Sixty Seconds
Rogue Engine gives you the ability to very quickly set up an Augmented Reality scene that can be viewed on any device that supports WebXR.
That means most recent Android phone or tablets most VR headsets that support passthrough.
First make a new project in Rogue Engine.
From the default scene make sure your Wi-Fi broadcast address is set to use https protocol.
Then open the marketplace window.
Scroll down the list until you get to the AR Base Project package.
Install the package to your project. It will appear in the Rogue Packages directory.
Navigate down to the ar base project directory and double click the Base AR scene.
This is a basic AR scene - if you browse to your IP address on a compatible mobile device you will be able to select Start AR.
Move the device backwards and forwards to calibrate the floor level and then select a position to place your scene object.
And that's how we setup an AR scene with Rogue Engine. We'll cover how the code works in the next video.
-
4:09
IgorsGameplay
7 months agoRampage Agents VR - My First Battle Royale Match - Pico 4 Standalone Gameplay
13 -
4:07
JSAbbott
3 months agoGobos for Lighting | Unreal Engine 5.3.2 Tutorial
7 -
22:49
BluePrint Ninja
10 months agoHorse Riding System Plugin For Unreal Engine 4.25
207 -
1:44
Vintiga Motion
4 months agoGoPro Hero 12 Slow Motion Compilation #3
-
2:35:59
a12cat34dog
8 months agoMAXED OUT SETTINGS IN VR :: Half-Life: Alyx :: A WHOLE NEW EXPERIENCE {18+}
4635 -
2:37:36
JackBBosma
3 months agoDo You Use Rumble Studio?
802 -
5:59
NoOpArmy
4 months agoWise Feline UtilityAi for Unreal Engine 5
2 -
12:34
JonnyGamingNetwork
3 months agoCyube VR: First Look on PSVR2
22 -
0:28
LB of Eze Media
4 months agoEvery Customization of the ROG Raikiri Pro Controller...They Miss Any?? #gaming #controller #xbox
1 -
12:03
MALICESPEEDWAGON
9 months agoDeceit 2 | ROG Ally | Turbo Mode